nav mesh

  1. Katsu! :3

    Edited Nav Mesh Collection #6 - Attack / Defense r2

    Hey Everyone! Welcome to my 6th edited nav mesh pack, this time having exclusively Attack/Defense maps. Please know that *ahem* SOME maps have a harder time working with bots than others, so if you wanted to see Steel in here, well... you're outta luck. Still, please enjoy what's here! Nav Mesh...
  2. Katsu! :3

    Snowycoast Nav Mesh (Standalone Edition) v1

    After many trials and tribulations, here commeth the great Snowycoast nav mesh! If you've played with bots before in TF2, you may or may not know that normally bots don't work on Snowycoast! This is due to the map not generating a nav mesh for the map properly. And that's where this comes in...
  3. Katsu! :3

    Edited Nav Mesh Collection #5 - Control Points (Symmetrical) r6

    Do you like 5CP? How about 3CP? Yes to either of those? Well then this nav mesh pack is for you! Enjoy the large amount of painfully-long matches you'll have because none of your team wants to push last :) Nav Mesh Notes: cp_5borge - (No Notes at the Moment) --...
  4. Katsu! :3

    Edited Nav Mesh Collection #4 - Payload r10

    Hey Everyone! This is a continuation of my nav mesh collection series that actually started at collection #3! Can't you believe it? Anyway, this particular nav mesh is exclusively for Payload and like, 1 or 2 other maps of variants of normal PL. You get the idea. Hope you enjoy!!! Nav Mesh...
  5. Katsu! :3

    Edited Nav Mesh Collection #3 - King of the Hill r8

    Hey Everybody! I finally decided to use my noggin and separate my nav meshes by gamemode instead of seasons of CatComp lol. This download includes every navigation mesh I've custom-edited from doing a nav_generate. I hope you enjoy this ever-expanding collection of KOTHy goodness! Nav Mesh...
  6. Katsu! :3

    Edited Nav Mesh Collection #2 - CatComp HL/6s Season 1 f1

    This is a collection of the nav meshes I generated & edited for both CatComp Sixes Season 1 and CatComp Highlander Season 1. Each map included in both seasons, aside from Process, Lakeside, Badwater Basin, and Upward has a nav mesh included in the file. Nav Mesh Notes: cp_5borge - (No Notes) --...
  7. Amicdict

    Getting TF bots to *consistently* airstrafe.

    (EDIT: ) NOTE: This technique works in the base game (so no mods). Some time ago, I published a guide to making TF2 nav meshes on GitHub. (In retrospect, I wish I published it on Codeberg, Gitea, or Forgefriends; GitHub is proprietary.) A technique I listed in that guide is airstrafe paths; a...
  8. Amicdict

    How does the game recognize snipers spots?

    I've been using the Jungle Inferno leak to try to gain more information on bots. So far this is the information I have gotten. However when it comes to sniper spots (areas that snipers prefer to snipe at), I'm confused on how the game recognizes sniper spots. In the Jungle Inferno leak...
  9. John_Galt_1957

    Getting Bots to do Non-Standard GameModes or Tricking the Nav_Mesh or Navigation System

    Recently I have Been tormenting myself with getting bots to work on a map where they previously would not move. I was able to get bots to move to certain degrees of success with the Engineer, Sniper, Spy, and Medic (doesn't count because he follows his heal target when a nav is generated)...
  10. Main Clitweiner Wolfcl0ck

    Nav_generate only generates navigational mesh for one stage on Payload

    Hello. As the name implies, using nav_generate only gives me a working nav mesh for stage 1 of a 3 stage payload map I am making. Is it necessary for me to manually edit and update the navigational mesh for all 3 stages just in order to get bots to work past the first stage? If so, are there any...
  11. Youhadabadday

    Multiple Flag Bot Issues

    So, I'm making a map on a game mode I call MCTF, or Multiple Capture The Flag, where there are 3 different Intel rooms with 3 different intels. When one team captures the intelligence, the flag that was capped is disabled, and the next cap opens up. When the Intel is capped 3 times, the team...
  12. Simulacron

    MvM-Map is crashing when tank spawns

    I'm working on a mvm-map lately, but I have a problem. When my tank spawns the game always crashes and gives the error: "Out of memory or address space. texture quality settings may be too high." However, I've run Tf2 for probably 3 years now, without any crash due to memory lack. I found this...
  13. Potada

    Help with nav mesh and doors.

    So, I'm currently working on a ctf map. The way it's set up, there are some faster side routes you can use to get to the intel, but once you grab said intel, most of that side locks down via the doors. The problem is, I can't seem to get the bots to realize they're hitting a "locked" door once...
  14. Potoroo84

    MVM help

    How can you make it so the bots go to a second capture point instead of going for the hatch? (Like in mannhattan) Also: Can you add more spawnpoints to the bots? (Instead of having only 1)
  15. Potoroo84

    [Help] Weird nav mesh crashes

    The map compiled fine, nav mesh generation completed succesfully. However, when i try to enter the map (With the nav mesh generated) it crashes my game. This doesn't happen when i load it without the .nav file Any solution?