mine theme

  1. JLuka

    Boingo a5

    Koth map in around a mining facility
  2. Martinus2009w

    cp_silvermine a3

    Cp_silvermine takes place in a mining facility on the side of a mountain. It's an attack/defend map where blu spawn is moved forward after the first point is captured. Also after the first point is captured, red team can either defend from the main path wich goes trough point B or flank blu team...
  3. IcyRiver

    koth_topsoil v5

    A King of the Hill map featuring a number of indoor and outdoor routes to organize a push from or get behind enemy lines. This is my first attempt at creating a TF2 map, and I have been chipping away it for a very long time. I have plans to also eventually create a slightly edited version of...
  4. G.A.S.

    Pink Salt A5a

    Small Koth map set in salt mine. I might make the map a standin styled cp map (as i orginally planned) or just extend the routes to the point and leave it as koth. Just throwing anything until it sticks. Also there are no cameras and timings are messed up.
  5. zythe_

    zycnewthing a1

    I don't have a name for this map yet, i'm open for suggestions!
  6. TheFluffycart

    KoTH Mine a2

    Have you ever wanted to play a map so bad and unfair, that's it's funny? Then here is this dumpster fire for your enjoyment. This is a WIP map, and for ghits and shiggles, I slapped a point in, and released this. The main point is to see the theme, and get opinions
  7. Switchgeer

    KoTH Minecart _a2fix

    For my first TF2 map to see the light of day: Koth Minecart! This map takes place underground in a mining area and obstacles include pitfalls and trains. Red Spawn Red Spawn w/ new lighting Mid Cap Point w/ Train Blue Mid Blue Bridge area. (Skybox unfinished) Red Hallway Red Secondary Spawn Exit
  8. JLuka

    pl_red_rock a1

    a standard payload map in the style of early tf2 maps like dustbowl. please feel free to comment any suggestions or changes that should be made.
  9. JLuka

    Red Rock a4

    Making in the style and gameplay of early tf2 maps, compact and dusty. early work in progress please let me know what you think, i'm always open for suggestions and criticism custom rock models by Rexy link: https://tf2maps.net/downloads/new-rocks-pack.574/
  10. FloofCollie

    Freehold B3

    Freehold is a single-stage 2CP map with the mining theme, inspired by 24/7 Dustbowl server sessions. However, it's designed to be a lot more fun, with many different routes including a unique open choke at B!
  11. FloofCollie

    Summit A1

    Thrown together in a few hours! This is hopefully a fun little map focusing on changes in elevation, interesting fighting areas and a death pit! Notes: Some of the lighting might be bad, and it may not be clear which rooftops you can walk on.
  12. Scampi

    Descent a13

    Miles below the Earths crust, the merc war rages on. A large vertical shaft, sunk to extract valuable resources, has become the gateway to further wealth and power; and thus a source of conflict. Descent is an idea I've had in my head for a while now. The goal is to make a koth map that's...
  13. DaggerDash

    KOTH_MannMine_A2 2017-09-13

    My first ever map took 25-28 hours, 31 if you count editing, and 28 hours. Anyways! Dont expect this map to be great!
  14. Peredice

    SupplySabotage B4

    Hello everyone! My name is Peredice and I've been working on a payload map called SupplySabotage. I've been working on it since 2016.07.16. (This isn't my first map) I come here because I need help from you guys. I'm looking for people to test this map for me and tell your opinion about it. I'm...
  15. UltimentM

    Past 72hr Jam Entry (2017 Winter Jam) Payload Zigzag A1

    My entry for the 2017 TF2 72HR Winter Jam! This map is a single-stage 3 point Payload map, complete with spawn changes and water. LOTS OF WATER. I mainly based this map off of the Zigzag Railway, which is located in Australia (complete with zero greenery!). Please tell me what you think!
  16. Asd417

    Asym2 cp_strongboard a2_fix

    Introducing cp_strongboard_a1! The sky_goldnight_01 looks gorgeous! Thank you DaBeatzProject for making this for our community. hmmm I might need to add the third capture point...
  17. Asd417

    Cliffface_a1 a3

    overall view Flank under the cap point A tunnel where players can drop down to the mine above Frontyard battlementPath leading to highground looking down at the point spawn is located where my rocket is heading It vaguely follows viaduct formula so it should be fine in terms of gameplay. There...
  18. ZeSpice

    Blackmine a6a

    Still a 2cp A/D map with some mine theme.