math_remap

  1. Sappykun

    Displaying randomly generated number somewhere in map (TF2)

    I have a logic_case -> math_remap -> math_counter setup that effectively generates a random number between 0 and about 530,000 when the map starts. The number is then deposited in a logic_compare where it is used to determine a pattern for a code-breaking game I have created. However, without...