idea

  1. John_Galt_1957

    Gamemode idea: op

    op (stands for over powered) There are many things in tf2 that I love and hate Mann Power is something that perfectly fits the bill in my case, I absolutely love the changes in gameplay the powerups and the kritz and uber pickups greatly change the flow of gameplay and make repetitive tasks less...
  2. [GIB] Kapwiing

    A Christmas Idea

    So I was reading old updates notes when I came across the "Australian Christmas Update", I decieded to look further and I found that it was this update that introduced Medieval Mode and also an "Origin Story" for the Australian Christmas : "On December 18th, 1788, less than a year after the...
  3. deepfriedmb

    An idea for CTF

    I understand that what i’m about to say isn’t a “map” so to speak. But i’ve been into mapping for a bit over a month, and i’m looking to get better. I made a koth map called “koth_warehouse”, i didn’t release it because i only wanted to play it with my friends, not wanting a chance for it to get...
  4. pasqually

    Moving KOTH Control Point Help

    Hello, all. I'm very new to Hammer and mapping in general (and I know that trying to run before I can crawl is not the best idea) but I'm trying to do some testing on an idea that I had- a Control Point that raises while you cap it and drops back to a base position when you don't. (Once it...
  5. <��SPARTAN1179090™��>

    I have an idea but need help

    My idea involves the skeletons and the headless horseman when you die by the horseman you character gets turned into a skeleton and fights with him. Is there any way to build this into a map or any idea how to do this without getting a server and putting it as a plugin? I want it to be built...
  6. OracleForms11g

    [Poll] Unique CP flow

    So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise) I've been wondering on how I could make players move a lot and get use to all of that vertical space. I've...
  7. Yabayabayaba

    Map collaboration system (concept)

    I saw the 72hr entry Exquisite Corpse, and thought, it would be awesome to collaborate with other mappers. But blind collaboration produces problems and inconsistent maps. What if there was a hammer that let you see what the others were making in real time? Ok that is impossible, but this...
  8. Mythics

    Deathmatch Gamemode?

    SO... how to start this... Ever since I've played Hightower, I've wanted to have a gamemode that actually fitted the way most players play Hightower; like a deathmatch. the closest gamemode I've found is pd (player destruction). The only big difference is that in pd, you have to collect the...
  9. BigfootBeto

    [Idea] Secret Santa, but with maps

    Not exactly a contest, so I didn't want to put the post on the contest idea thread. This would be more along the lines of a 72 hr jam. Anyway, the idea (or 2 versions of it): So you know how there is Secret Santa? Well, what about Secret Mappers? Version 1 (ideal) Using anonymous submissions...
  10. Billo

    Rainbow Six Siege Map Idea

    Especially recendly i am playing a lot This Game , i find it very interesting and fun , and i thought you know what? i would love to play rainbow six in team fortress 2 , and if you think about it, it is actually possible. of course it needs a new logic for the map , to allow only 6 classes 1 at...
  11. Erk

    Hey, I got an idea for fixing the Phlog.

    This is probably a bad idea, but what if the Phlog had to recharge to fire? That way, players would have to think about what they're doing instead of rushing into battle head-first. The Phlog's description says it takes energy from a living being, so how is it replenished by ammo-crates...
  12. Ploomutoo

    New Game Mode: Multi-Payload

    You've tried one payload, you've tried two payloads, but how about three payloads? This game mode has two teams, attacking and defending. Blu, as always, will be attacking Red, who must defend. But what a twist! The attacking team must escort multiple carts to separate goals at the same time...
  13. dryerlint

    Thoughts and suggestions for this KOTH map concept?

    Hey guys, I'm not sure if this is the right forum, but I finished a basic layout design of my KOTH map. I just wanted to see if there were any big issues with the concept, before I start working in Hammer. The concept... "art" is attached It's basically just a small KOTH map with 3 levels...
  14. Viemärirotta

    Elemental Pack should be a thing [idea]

    Imagine if there was an asset pack dedicated on certain kinds of map themes. Kinds that requires really elemental styles. Like Fire, Water, Earth and Wind. Stuff like whirlwinds, geysirs, earthquake or volcano. Wind would include greyish neutral scheme stuff, Earth greenish stuff, Water blueish...