gib

  1. Werewolf

    Is it possible to remove gibs or speed up how quickly they disappear?

    I'm trying to find a way, if possible, to remove the gibs generated when players or props explode from specific areas of a map for optimization purposes. So no messing with tf_playergib. I know all gibs fade away after a few seconds anyway, but I want to remove them as soon as they are spawn or...