game logic

  1. Chaos

    Koth points system?

    I've noticed on koth maps, there's a "best to 2" system in place. Where after holding the point for the full 3 minutes, the winning team gets a point added to the scoreboard and the round ends. If one team manages to capture twice, then they win the whole match. I've been trying to figure out...
  2. collacot

    [GUIDE] Using zz_red/blue_koth_timers in KoTH Maps Through I/O

    For a more permanent place for this info, I've updated the Valve Developer Community page on tf_logic_koth. Introduction The zz_red_koth_timer and zz_blue_koth_timer entities are team_round_timer entities auto-generated by the tf_logic_koth entity on map load. These timers control the...
  3. Blade x64

    [Guide] Payload's Logic

    This reference covers what you need to know to deal with the logic of the payload gamemode. We're not trying to reinvent the wheel here, so this is based on the gametype prefab available in ABS's Mapping Resource Pack. I expect you'll use the prefab in your map. Before starting, be sure you're...
  4. Piesofthesky

    Disabling crits from capping the intel

    I have attempted to disable the crits a team gets from capping the intel, with little success. I haven't been able to find any tutorial on this topic, but I did find a reddit post discussing how it works on sd_doomsday. I currently have been using a logic_auto and a point_servercommand. My...