func_tracktrain

  1. Pickle Da Goldfish

    Need help getting specific payload cart behavior.

    So, I've been experimenting with the func_tracktrain's acceleration and deceleration variables to try to get this to work but have not been successful. Here's the behavior I'm trying to get: 1. Payload cart moves forward automatically after setup time 2. During rollback, payload cart moves...
  2. Cyberen

    Multiple Floor Elevator Prefab 1.0

    Have you wanted to move something along a track to specified spots but don't know how to make it work? Download this and modify it to your needs! Credit to Tiftid for making this function!
  3. Cyberen

    Train / elevator to different floors each time?

    Check out this map, I thought I could use AddOutput to move the tracktrain to whichever path_track I wanted by first setting the target, then moving the train, but it doesn't move at all. When they were linked 1-6 it just went to 6 and stopped. Any idea how I can make the tracktrain move (not...
  4. The_Gl!tch.exe

    [Solved] Help with path_track speed

    Hello there, I'm working on a part of my map where a ghost (tracktrain) starts moving by a trigger, moving back and standing still again. [2]---------[1] basically, moving back and forth. The speed when spawning is set to 0 When touching the trigger, the tracktrain is set to the speed 100. If...
  5. Cyberen

    Accelerating/Decelerating Tracktrain?

    Hi everyone! I've been trying a ton of compiles trying to manipulate this tracktrain (blue) to move everything up and down. The idea is that the big ramp thing floats to the surface and bobs up and down when it reaches the surface of the water, like a floaty thing. The problem is I can't figure...
  6. S

    Trying to attach an info_player_teamspawn to a func_tracktrain [FIXED]

    A few days ago I came up with a map idea that involves a moving spawn, I have tried to attach an info_player_teamspawn to the func_tracktrain, but have had no luck, only an 'Invalid spawn point' in the console anytime I spawn in. Some help as to how I would correctly attach it, if it is even...
  7. Emil_Rusboi

    Func_Tracktrain problem [solved]

    I need help. On my player destruction map, I want to make a tank that drives through the entire map and collects fuel canisters. Atleast, it runs straight through the middle of the map without turning. Now to the problem. In the Hammer, the tank is attached to the truck and the model itself is...
  8. Marxon

    How To: Multi Car Trains on Curved Tracks

    After a great deal of tinkering and some discussing with @Crash on how to go about this. I have managed to make a reliable setup wherein which a train with multiple cars can go around curved tracks while keeping the linkages between them visually solvent! Seems the secret was clever positioning...
  9. Arceus

    Trials with Trains

    I followed this tutorial for inserting trains, found here, word for word. Here are my issues currently: The train does not render. A force "pushes" the player, but the model is not visible. The train model used is urban_subwaycar.mdl . There are multiple train cars, each are the same model...
  10. Grubzer

    Players, buildings, moving trains.

    If player will jump on top of the func_tracktrain, or func_movelinear, they will continue moving, but player will not move with them, and after few jumps he will fall of. And if engineer will build building on them, building will stand still, but train will continue moving. How to make player...
  11. Aeix

    Moving Sounds (ambient_generic)

    So some stuff I am currently working on involves func_tracktrains and a sound source moving with the func_tracktrain, which should be easy. However, the func_tracktrain pitch shifts the sound file I set it to play when it moves. So I tried an ambient_generic to play the sound (also gives much...