func_croc

  1. Werewolf

    How to disable or control ambient sound effects for func_croc / prop_dynamic?

    I've added a 'func_croc' brush to my map, and I have a few 'prop_dynamic' crocodiles (lifted right out of cp_mercenarypark) as well. They are working as intended with players dying correctly and whatnot, but my issue is with the ambient sounds they make. My problem is that every few seconds...
  2. Billo

    replacing the crocodile model with another prop for func_croc

    Hey guys. In short , I would like to replace the crocodile model for a different one for sharkbay but i dont know how. Func_croc only makes a crocodile appear. it doesnt have any other options. Someone told me to rewrite the code of func_croc for the map but I am not sure how this is possible...
  3. Fewer

    Custom func_croc

    Hey I'm trying to make a varient of the func_croc entity using a trigger and a seperate model, and there are three things I need to know 1) Is it possible for a trigger to detect a player's location, 2) Can the trigger call in an instance of a prop to appear at that location and 3) Can you even...
  4. Punished Lawbringer

    Model Replacement for func_croc

    I know this is still kind of a relatively new function, but I'm still hoping people messed with it enough. Currently, I'm making a Halloween map slated for next year's Halloween. However, the map itself is set in a more tropical and oceanic environment (a bit similar to Cursed Cove in terms of...