fog

  1. Ismaciodismorphus

    Acidic clouds 11/3/2023

    Rising clouds of acid that comes in 256x256 and 512x512 variations acidic_fog_256x256 acidic_fog_512x512
  2. Exactol

    72hr Jam 2023 Fog v1

    Particle names: fog_1024 fog_dynamic_512 fog_dynamic_1024 fog_dynamic_lit_1024 fog_dynamic and fog_dynamic_lit will spawn ontop of static world geometry, see the example vmf for how to use them. fog_dynamic_lit supports setting control points 1-4 to add "lighting" to your fog. Feel free to...
  3. FamyCHoff

    graphic bug with brush with fog texture

    There was a bug with a brush with a fog texture. If you surrender, a beetle will appear, and if you get closer to a certain distance, it will disappear. How can this error be corrected? p.s. rear if that displacement
  4. Cyberen

    Kart can't trigger env_fog_controller!

    It seems weird, because when the player is in a bumper car (addcond 82) I can trigger text to appear, but not a change in the env_fog_controller. Even worse is if I try to go around this limitation by sending the inputs to an info_branch it doesn't show me anything. Can anyone out there please...
  5. louieh

    Groynes A1d

    I've only been mapping for around a month or so, and here is my first TF2 make to make it to the beta stage! I used a bunch of assets from the bulletcrops content pack as I found a bunch of the props included really inspirational for making this map! Currently unsure if I'll be progressing...
  6. Rias Ikkial

    Viewdistance / Fog Restriction

    So I am currently trying to modify a Slender Fortress map for some practice, but when I load the map up in TF2 I can't see further than a couple thousand hammer units, even with all of the fog commands that I know of modified. I need to be able to see the entire map at once, as it's very hard to...
  7. The_Evil_Pickle

    [April Fools] ctf_dust_storm a1

    A joke map originally made for last year that never ended up getting submitted. Now it rises from the grave to take part in this year's game day! How it works: Each team has a base containing the enemy flag. Deliver it to the enemy base to capture it. Then it explodes. Current weather: Dust...
  8. AsG_Alligator

    Frostline B1

    <Copied from workshop page (I'm lazy)> Please welcome my first submission for the Frontline! community project - koth_frostline. This map started under a different name a couple of years ago (it was known as koth_frostburn back then). It went through several iterations in alpha stage. It was...
  9. Peppridge Farms

    Some odd questions

    Okay so to star with: Most of these questions I searched the internet for and the forums here, and I didnt find anything close to what I needed. Please provide some step by step instructions for whatever you CAN answer 1.) Can/how do you make fog lift and come down again, similar to what...
  10. Grubzer

    custom fog After-bug reupload

    Usual env_fog fog looks ugly sometimes. With this pack you can apply nice fancy fog to your map! Archive contains: Particle manifest template Test map (with .vmf) 3 versions of particles: 256*256, 512*512, 1024*1024 Prefabs for each of particle! 256 version: 512 version: 1024 veresion:
  11. KO #1

    Switching Fog Controllers in TF2

    Hi guys, just wondering if anyone knows how to switch env_fog_controllers in TF2. I can't find anything on fog specifically TF2.