filter

  1. WeaselsLair

    Make Info_Player_TeamSpawn's for Humans and Bots?

    I have been digging around and so far have not found a way to segregate Info_Player_TeamSpawn's between humans and bots. By "bots" by the way, I do not mean MVM robots. What I mean is normal bots (NPC's) that may substitute for live players from time to time - depending on the server...
  2. Da Spud Lord

    Filtering by a Player's Health

    Is it possible to filter a trigger by the activating player's current health? I need to create custom healthkits for my joke map for the purpose of gameplay and balance, which I am attempting to do with a trigger_hurt set to a negative value and a healthkit prop. Like normal healthkits, these...
  3. Werewolf

    Is there a way to create class-filtered glow effects?

    Basically, I'm looking to re-create the glow effect applied to weapons dropped by dead players. Generally speaking, only weapons that are from the same class as the player can pick them up (the only exception being all class weapons), so a yellow glow effect is applied to help players quickly...