filesize

  1. dabmasterars

    [TUTORIAL] How to make simple texture variants without bloating your map's file size

    As a mapper, you should always try to make the map less repetitive. One way of achieving this is by adding texture variants to spice up the layout. However, multiple texture variants can cause your map's file size to increase by a margin. Let's say you have a 512x512 texture that is ~600 KB...
  2. Katsu! :3

    The 60MB Rule - Why is it good to follow?

    The 60MB Rule is something that I've been trying to posit to mappers for a few months now; In this, I will explain what it is, and why it's a good thing to keep in mind. What is the 60MB Rule? The 60MB Rule is a guideline when making a map to not let a map's filesize exceed 60.0 MB. This is a...
  3. XEnderFaceX

    Map file too big

    Hi My map, pl_badyard file size is 51MB, thats way too big I had alot of AreaPortals and AreaPortals are expensive, so i deleted almost all of them and then i recompiled it with CompilePal, now its 52MB?! What? im mostly using Frontline Assets Whats the reason for this?