directx

  1. Werewolf

    Transparent decals aren't transparent in DX80 (DirectX 8.0 mode)

    I need some help with transparent decals in DX80 (DirectX 8.0) mode. When running in DirectX 9 (the default) they appear fine. However when I load the map onto my testing laptop (which runs in DirectX 8.0 mode), I noticed they keep appearing like this: The .vmt for that decal is here...
  2. Werewolf

    Low Texture Detail launch option for expert compile?

    For testing purposes I have been trying to make TF2 load in DirectX 8 with the texture detail set to low. Various sources point to using the mat_picmip command set to "2", (where "-1" = Very high, "0" = high, "1" = medium" and "2" = Low) so naturally I assumed that adding -mat_picmip to the...