detailing

  1. The Ottogirl

    İ am in need of people who know detailing to help me detail my map

    I am running out of ideas on how to add details to my map and need some assistance. I am looking for people who can help me make it look official since I don't think I can achieve that by myself. If you're interested, please reach out to me.
  2. Paper Shadow

    Art Pass Club

    Since the discovery of cement artists have desired to create building-sized art pieces to push the boundaries of their medium and show off in a very humble and modest way, but they have been shackled by the laws of land ownership with extravagant magnates and humble farmers alike prohibiting the...
  3. Alex.bsp

    Past 72hr Jam Entry cp_72alexdetailing_a1 a1

    I hope it looks pretty
  4. TheWither031

    Nacho a1

    Better Call Saul 6x03's background shack. Please credit me in the description of any videos this is featured in. This will be updated to have more suitable terrain in the future.
  5. Squidant

    Franky's 1.0

    A map with no real purpose other than to test out detailing and lighting! I'd really, really appreciate any feedback if possible. Other map projects usually end for me at the point where the layout is done and detail is ready to be added so I wanna get better at it
  6. RetroNuva10

    rd_asteroid b0

    Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0. NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
  7. Da Spud Lord

    72Spud 2020 (Detail) V1a

    Explore the wreckage of a partially collapsed and long-since abandoned mining facility. My entry for the TF2Maps 2020 72-Hour Jam, finished, compiled, and submitted with 12 hours remaining. There's plenty more stuff that could be done, but I'm running out of time and energy, and I'm satisfied...
  8. Mazata

    72 hr jam detail practice by Mazata 2020-09-06

    My entry for the 72 hr summer jam 2020. As I didnt have the time or energy to make a full map for the jam, so I decided to make a small project to prectice detailing. Everything can be improved but this is as good as it gets right now!
  9. RC_Polygons

    Two Maps Artpass/Detaling, That Needs You.

    Hello there everybody. I need your help to finish off these two maps. These maps are done testings however they need to have detail put into them, so that is where you come in. The first map is named Chopper This map is base on the Mann Co displaying how they would create planks of woods and...
  10. Sentry

    (High and Low) Egyptian Temple 2018-07-15

    Ancient temple hidden under the sand for thousands years. Made for High and Low contest
  11. Cole Slaw

    Crate Emporium Overlay 2018-07-02

    An overlay to use in your maps, and just in time for the 72 Hour Jam too! Also an excuse to fill a warehouse with barrel_crate model s.
  12. pasta masta

    detail props dosen't work

    "0...1...2...3...4...5...6...7...8...9.Error! Too many detail props emitted on this map! (64K max!)n" i think this mai error 1."Too many detail props emitted on this map! (64K max!)n" this alert mean 'you must have under 64000 detail props' right? 2."prop_detail" add on that count?
  13. CriminalBunny

    E1M1

    My entry for the 72h Jam. Still a work in progress Check last update for the current version's pics!
  14. Funnystuf

    detail_spawnroom_funnystuf v1

    Just a simple spawnroom made for the 7.2 Hour contest. I'm not expecting it to win, or even come runner-up, but it was kinda fun getting more used to detailing.
  15. EArkham

    Japan Pack Expansion B2 - Updated Link

    JAPAN PACK EXPANSION PART I Created by EArkham 2016 http://steamcommunity.com/profiles/76561198000713080 Some content is derivative of official Valve content, all rights reserved. A collection of custom models and assets to enhance the Japan Pack. This content set will be updated...
  16. Cole Slaw

    Past 72hr Jam Entry pl_proto Last Los Los LOOOOOS rup

    This map is based on one of my first works: pl_proto, a Payload map that loops back on itself. I decided, as a side project for the 72hr jam, to detail the last point. This is the result.
  17. LordOwenTheThird

    Past 72hr Jam Entry Procrastinators Detail Room 2016-07-25

    I decided to make a cute little detailed area for the jam. Sorry for the lack of quality, I still wanted to contribute, though! This will eventually be updated to look cooler, however.
  18. Dr. Orange

    Past 72hr Jam Entry Detail Dr. Orange 72 Re-upload

    My entry for the 72 hour jam. It took me literary days to do this! Contains 3 connected areas: * An outdoor, alpine creek filled with huts, buildings and pine trees. * A cave/mine. * A hidden away spytech base. Feel free to download and look around! I'm sure there are bugs, but it's too late...
  19. Oatmeal

    room2016_Oatmeal 2016-05-28

    It is a forest scenery with a pond and a waterfall, designed for an Attack/Defense Map. Won the third place.