Recycler is a Player Destruction map with a moving conveyor belt point that leads to a death grinder and set in a scrapyard in the desert. It takes ideas from previous unfinished/unreleased pd projects and meshes them together to try and make something worth finishing/releaseing.
Credits...
This is dr_redmesa, a very old map i started back in 2013, then kinda abandoned it until around 2018 where i picked it back up and then abandoned it once again, in 2023 i loaded the vmf again and decided to finally actually finish it, so here it is.
One of the Mann Co. mines was attacked by Gray Mann.
Apparently the coal reserves in their factories were no longer sufficient and they resorted to the thievery of the nearest mine.
But Team Fortress does not think so.
Author:
https://www.youtube.com/@UncleZane
This is a skybox texture made for an unreleased map of mine with the same name, thought I'd release it for others to use
Works great for desert maps that need rolling hills past the 3D skybox
I made this in about 5 hours thanks to a mixture of fatigue on other projects, wanting to create a heat inspired map, and conceptualizing how a highway setting would work for tf2.
Custom content used:
Listener was a map I was surprised that people enjoyed, but after taking a break and looking at it, I just felt like it wasn't up to par, very cramped, and very cluttered.
https://tf2maps.net/downloads/listener.11979/
Remade with a layout that has a lot of the same ideas with much more space.
2 stage payload created for TFConnect 2 Double Trouble.
Stage one created by Kinneb
Stage two created by MegapiemanPHD
Extra Gameplay Overlays Pack by Lizard of Oz
This is my very first map, tried blocking out 2fort to be like a base built into the side of a canyon or mesa, complete with helipads as intel rooms and an expanded central area, also included is a totally reworked second spawn area and a third route to intel. also MORE SEWERS! >:D
credits to...
Red and Blu both own their own personal tollroads across from each other. They also own some totally inconspicuous gas stations on said road too. Both teams want to try and steal each others' profits from the tollroads.
Uses assets from Flatbed Truck and Trailer and More Vehicles
Glow is my first Payload map, created for the 2023 TF2Maps 72 Hour Jam. It is a choke-heavy payload map with sharp contrasts between outdoor and indoor lighting, as well as a few death pit/cliffs sprinkled about.
Didn't have nearly as much time as I'd have liked this year, so I had to scrap the 3rd point altogether to get it gameplay ready in time. May go back and add the 3rd control point if I find a design I'm happy with before the jam ends. Overall still happy with the map, and had a lot of fun...
In this Halloween arena map, players are given one last chance after dying to return to the land of the living.
Made for the 2023 72hr Jam
Vscript by Floaty (made prior to the jam)
I'm planning on adding a couple more mechanics/gimmicks later
Content used:
Arabian Market pack
Graveyard asset...
A King of the Hill map inspired by the Call of Duty: Black Ops II map Dig, featuring a persian/afghani theme.
This map was originally made for the Fortress Faceoffs team, but I have permission to upload it publicly since the tournament it was made for has ended.
Credits:
Benefactor: original...
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