decompiled

  1. The Tiny Desk Engineer

    Brushes in decompiled maps seem to extend much further than necessary

    I'm looking at a decompiled version of d3_citadel_01 from hl2 to make a citadel-themed map for tf2, but it's really hard to figure out how big certain features are supposed to be, since the brushes in just the first interior corridor in the original map seem to be way too big. They extend...
  2. G

    [MvM] Valve maps .vmf files

    It's commonly known that decompiling and recompiling a map will cause any sorts of random errors like lighting bugs, missing textures or areaportal displacements. Therefore, I am wondering if anyone owns fixed .vmf files of the official MvM maps (especially of the 2c and gear grinder maps) or...
  3. circl

    How to get official decompiled official maps.

    Install the Source SDK Open it at least once Navigate to C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc From this folder you can get the decompiled versions of: Arena Lumberyard Arena Ravine CP Badlands CP Dustbowl CP Granary CP Gravelpit CTF 2fort PL Badwater PL...
  4. Salty Spy Main

    pl_upward_d won't compile

    I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log: materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...