ctf

  1. Padre Snowmizzle

    Hayday (RAID) 1.0.1

    Head to a haybale warehouse and compete to have the most junk in your trunk. Alright, let me level with you lot for a minute. We are f*cking begging for table scraps when it comes to funding. Turns out gravel isn't as big as those brothers thought, big surprise there, right? RED and BLU arrive...
  2. Sonoma

    Sono's Pickup-CTF Prefab v1.1

    This is a prefab for my "Pickup CTF" mode, the goal of this mode is to provide a more cohesive gameplay experience for CTF where all members of the each team are working towards the same goal, making it far more competitive. This is a 1 sided CTF mode where the goal is to outscore the enemy...
  3. Padre Snowmizzle

    Company (RAID) 1.1.0

    Head to the abandoned facility and compete to have the most junk in your trunk. Alright, let me level with you lot for a minute. We are f*cking begging for table scraps when it comes to funding. Turns out gravel isn't as big as those brothers thought, big surprise there, right? Also, you blokes...
  4. robopan

    THE_HOLE 2024-03-24

    The hole.
  5. aceman

    ctf_poolbine V1

    i replaced the turbines with a pool and the intels have a pool also thats it, also the diving board works. make sure to watch out for pyrosharks!
  6. ArtZ

    Highball a3

    Highball is my first capture the flag map. It features tight indoor spaces and quick escapes for intel carriers to hopefully create fast-paced rounds.
  7. barman9837

    CTF_Cavern A3

    In this totally secret mining facility that is actually a missile site, you must steal each others intel and dominate the other team, traverse through the caves and launch their Missile ( Note: THE MISSILE DOES NOT LAUNCH IN THIS VERSION OF THE MAP) and beware of the abyss close to the flag...
  8. Your drunk father

    bankrupt_a3 a3

    alpha version of a robbery themed map with a big bank at the center, small buildings.
  9. zythe_

    monkeynaut b2

    working title team project with square
  10. Bottom feeder

    Multi Stage SpecialDeliveryRace_Hightower sdr_hightower

    https://steamcommunity.com/sharedfiles/filedetails/?id=3135934019 GOAL: Push neutral flag up enemy lift. 3x to win. Mini crits on capture. "map workshop/3135934019" in console
  11. Z

    opensecret a5

    my first tf2 map in 5 years. i've gotten so rusty at this lmao
  12. Boby

    Cliffside A2a

    WELCOME to Cliffside(name work in progress) a jungle themed ctf map that is my attempt to fix the wonderful gamemode of Capture The Flag. Some of the changes to the base gamemode include: 1.Round timer(10min +3min on each capture) 2.instead of waiting 10years for the briefcase to return to...
  13. Robogineer

    Absolute a2

    A small-ish CTF map that offers two main routes to the enemy intel from mid, one of which closes off once the intel is picked up!
  14. joemcjoeson

    How do I change the Model & Trail of the Intel/Flag in CTF?

    Howdy, I've been working on a CTF map where the two Teams cap Cleaning Supplies instead of the Intel. How can I change the Model and Trail Effect of the Intel? (Preferably to models\props_2fort\mop_and_bucket.mdl, the 2Fort Mop & Bucket Model) Please, and thank you :D
  15. snoxwashere

    ctf_2duct v2

    (BETA) i'm at the combination koth_viaduct and ctf_2fort
  16. Ponds34

    Combine Alpha 3

    A small CTF-Arena Hybrid map where you need to take your intel to the enemy teams capture zone to win.
  17. Fiddleford

    Darioland A1

    Darioland
  18. Wanderer

    Cannot get tf_logic_hybrid_ctf_cp to work

    Hello everyone. I am a beginner mapper currently working on an edit of ctf_turbine as my first project. My map currently has the regular flags for each team as well as one control point. I've read that I can add the tf_logic_hybrid_ctf_cp entity to my map to make the CP show up on the CTF...
  19. SirUnknown

    Medieval Baxtorian a1

    Baxtorian is a small medieval mode CTF map set on a cliff side with a waterfall flowing through the middle of the map.
  20. Sonoma

    Request for gamemode logic/vscript

    howdy, I need logic for my take on a more comp viable ctf format It's called "pickup-ctf" and is based on a format similar to the one played in tfc and qwtf The gamemode: The gamemode uses one flag RED is defending, BLU is attacking, BLU must capture the RED intel as many times as they can...