Head to a haybale warehouse and compete to have the most junk in your trunk.
Alright, let me level with you lot for a minute. We are f*cking begging for table scraps when it comes to funding. Turns out gravel isn't as big as those brothers thought, big surprise there, right?
RED and BLU arrive...
This is a prefab for my "Pickup CTF" mode, the goal of this mode is to provide a more cohesive gameplay experience for CTF where all members of the each team are working towards the same goal, making it far more competitive.
This is a 1 sided CTF mode where the goal is to outscore the enemy...
Head to the abandoned facility and compete to have the most junk in your trunk.
Alright, let me level with you lot for a minute. We are f*cking begging for table scraps when it comes to funding. Turns out gravel isn't as big as those brothers thought, big surprise there, right? Also, you blokes...
In this totally secret mining facility that is actually a missile site, you must steal each others intel and dominate the other team, traverse through the caves and launch their Missile ( Note: THE MISSILE DOES NOT LAUNCH IN THIS VERSION OF THE MAP) and beware of the abyss close to the flag...
https://steamcommunity.com/sharedfiles/filedetails/?id=3135934019
GOAL: Push neutral flag up enemy lift. 3x to win. Mini crits on capture.
"map workshop/3135934019" in console
WELCOME to Cliffside(name work in progress) a jungle themed ctf map that is my attempt to fix the wonderful gamemode of Capture The Flag.
Some of the changes to the base gamemode include:
1.Round timer(10min +3min on each capture)
2.instead of waiting 10years for the briefcase to return to...
Howdy, I've been working on a CTF map where the two Teams cap Cleaning Supplies instead of the Intel.
How can I change the Model and Trail Effect of the Intel? (Preferably to models\props_2fort\mop_and_bucket.mdl, the 2Fort Mop & Bucket Model)
Please, and thank you :D
Hello everyone.
I am a beginner mapper currently working on an edit of ctf_turbine as my first project.
My map currently has the regular flags for each team as well as one control point.
I've read that I can add the tf_logic_hybrid_ctf_cp entity to my map to make the CP show up on the CTF...
howdy, I need logic for my take on a more comp viable ctf format
It's called "pickup-ctf" and is based on a format similar to the one played in tfc and qwtf
The gamemode:
The gamemode uses one flag
RED is defending, BLU is attacking, BLU must capture the RED intel as many times as they can...
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