crits

  1. Padre Snowmizzle

    Poach (PD) 1.0.0

    It's hunting season, and we aren't looking for venison; we're looking for contract kills. Alright mercenaries, there's potential out in these woods. Gravel, austrailium, gold, who really gives a sh*t. What you all need is a camping trip, since you've gotten sloppy at your jobs. All we ask, is...
  2. barman9837

    How do i remove the First Blood Crits from Arena mode?

    Hey fellas So im making an Arena Map and during my testing of my map with some friends 5v5, I realised that the whoever got First Blood in the begining of the round would spell doom for the opposite team. And i checked the tf_arena_logic, t_c_p_master and filter teams but i couldnt find a...
  3. krizej

    td_longest_yard a1

    Longest Yard is a deathmatch map. I wanted to make it FFA, but TF2's friendly fire system is broken so it is team deathmatch. Deal with it. It is made using dev textures, I quite like how it looks that way - the gray tiles fit the space vibe pretty well (although I should have used some more...
  4. sans.

    KABLOOIE A4

    A normal King of the Hill map, originally intended as a joke map. Contains: * 4 sawblades at the exit of each team's spawn; * A burning area with some spilled oil in front of each team's spawn's tunnel exit; * Many sniping spots :) ; * A secret underwater pathway to the control...
  5. Piesofthesky

    Disabling crits from capping the intel

    I have attempted to disable the crits a team gets from capping the intel, with little success. I haven't been able to find any tutorial on this topic, but I did find a reddit post discussing how it works on sd_doomsday. I currently have been using a logic_auto and a point_servercommand. My...