conflict

  1. S T A R S ☰ T

    Preventing I/O Conflicts

    I'm trying to set up multiple counters using a prefab (This'n to be exact: https://gamebanana.com/prefabs/6940) I can get it to work with my goals, but I can't have multiple without conflicting I/Os breaking them or having to go through and edit the names of every single func_brush and their...
  2. XEnderFaceX

    Conflict Final

    Conflict takes place in World War II ==================================== Worktime: 62 Hours Basic information: ------------------ Map type: King of the Hill File name: koth_conflict Developer(s): XEnderFaceX Map Info: --------- Environment: Travecy, Picardy region, France Setting...