compiling error

  1. Hank hill

    Cant complile my map in updating

    Every time I change it and run it, the map never updates nor changes. Any help? ** Executing... ** Command: "D:\movie\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "D:\movie\SteamLibrary\steamapps\common\Team Fortress 2\tf"...
  2. Lokk iz a skul

    Issues compiling

    I had recently made some big changes in one of my Maps that I was working on, and I saved and compiled it. However, when I loaded into the map, it retained its previous state. I tried saving it separately and compiling it again but it just said that it couldn't find the new saved version of the...
  3. Suna

    Compilation problem (BSP node with unbounded volume)

    Getting the following log when attempting to compile a map: --------------------------------------------------------------------------------------------------------------------------------------------- ** Executing... ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe" **...
  4. Micnax

    VBSP error with decompiled map file

    Hi all, I was trying to fix up an old map I had made by decompiling the BSP file I had on hand of it (I had lost the original VMF), but I'm encountering issues when trying to compile it. First I had areaportal issues which required replacing them all again (not too bad), but now I'm...
  5. Potada

    Compile Error: "Cannot Find File Specified." Help?

    So, I just tried to compile and run a new map I'm working on for the first time when I got this: https://www.dropbox.com/s/zk3dvw69tgq6q2l/ctf_brimstone_a1b error.txt?dl=0 Any ideas on what went wrong? Edit: Never mind, got it fixed.
  6. Data Boil

    TF2 crashes when trying to load custom map through hammer.

    Whenever I try to compile my map and run it, it seems to compile fine and the game runs fine. Then when it loads the map, it shows the motd with a black screen behind, and tf2 crashes. It's getting pretty annoying, and I've tried deleting and remaking different parts of the map, but nothing...
  7. Grubzer

    Hdr compiling causes fullbright on map

    Compiling with hammer and Compile Pal 23x with hdr on causes a map to be fullbright (forces mat_fullbright 1) Compiling without hdr enabled - no problem. hammer hdr vrad settings: -hdr -final -game $gamedir $path\$file Compile Pal hdr vrad setting: -final -StaticPropLighting -StaticPropPolys...