compilepal

  1. dabmasterars

    [CompilePal] How to fix a recent error when building cubemaps

    CompilePal has a feature to build cubemaps after compilation, however, the feature is broken by default for now. THE CAUSE TF2's exe file originally was called hl2.exe, but was replaced by tf.exe and tf_win64.exe after a recent update. CompilePal, however, still tries to find hl2.exe, which...
  2. Cyberen

    Packing custom RAD file in Compilepal?

    I love Compile Pal. It makes the process of packing maps easy. What I don't know is how to configure it so it will accept my custom rad file so a certain texture can glow. I tried adding -lights customlight.rad -game $gamedir $path\$file into an extra line in the VRAD csv file for my custom...
  3. XEnderFaceX

    Custom Assets not packing

    Hey Everyone, I always Compile my Maps with CompilePal, and ive had no Problems with it Packing custom assets. But for some reason, on my Halloween Map "Poison" it refuses to pack, even though i ticked the PACK and REPACK box in the Compiler. Heres the Compile Log: Starting a 'Test' compile...
  4. Charlie 5 Lives

    Packing custom props+textures, still not loading for users

    Title. I've gone around from watching tutorials on YouTube regarding VIDE, reading the text tutorial on here, reading tutorials on Reddit and from other users/friends recommending me to use CompilePal, but regardless of whichever application I use and no matter the steps I follow carefully for...
  5. Fewer

    Hammer won't create pointfiles

    Hey, so here's an issue that googling has led me to believe is very uncommon. Hammer just straight up isn't creating pointfiles. Clicking on 'load pointfile' just opens the file browser and shows that I only have 4 pointfiles sitting in amongst the vmfs in my mapsrc folder, and they were all...
  6. ComradeRoffel

    Help required with CompilePal crashing after launching /tf (solved now)

    Using version 25, already tried previous versions. The other option is placing my custom models from mainly the Frontline! pack into /tf directly and compile using VIDE. This does however significantly increase the filesize of my map way over what you could consider an avarage size for an alpha...
  7. Scampi

    CompilePalX Crashes on Launch [RESOLVED]

    Sorry to post another question so soon after the last, but this one is more urgent. Compile Pal X crashes after I select version to launch (Tf2 and Hl2 both cause crashes). This just started after a windows update, and I'm still picking up the pieces of everything else that broke. Here's the...
  8. ficool2

    Sounds embed into .bsp do not work on workshop

    All the sounds I have embed into the .bsp are not recognised at all when the map is used from the workshop. I think this might be related to the sound.caches that are not created, but I'm not too sure. Can anyone tell me what is the problem? Embed textures and models work fine. I'm using...
  9. XEnderFaceX

    CompilePal props not loading

    Hi, i compiled my map with CompilePal, i selected the vmf file, i compiled with normal settings and the Custom Props still dont show up?! Please Help (i selected (Pack) too)
  10. Yabayabayaba

    Tf2 crashing upon map load, Help!! {fixed}

    Here is the long story of how I got very confused. I downloaded compile pal in an attempt to pack my map, and it looks awesome, yet ever since loading my map crashes tf2. If I load it via the console or via another compile (hammer or compile pal) makes no difference, tf2 still crashed midway...
  11. nᵗʰSonata

    Trouble packing w/ CompilePal

    For some reason, CompilePal is not packing the skins for a few props in my map pl_kazan. The props, from the Japanese pack, are the Japanese bridge (models/props_japan/japanese_bridge01.mdl) and the Japanese resupply (models/props_japan/japanese_resupply01.mdl). Does anybody know any way to fix...