compile error

  1. dabmasterars

    [CompilePal] How to fix a recent error when building cubemaps

    CompilePal has a feature to build cubemaps after compilation, however, the feature is broken by default for now. THE CAUSE TF2's exe file originally was called hl2.exe, but was replaced by tf.exe and tf_win64.exe after a recent update. CompilePal, however, still tries to find hl2.exe, which...
  2. Cyberen

    target entity not found in func_instance (fixed!)

    Hello, have you recently experienced issues with your func_instances? Logic not working? Faulty triggers? Replace the VBSP.exe with this file! I originally created this thread because I was experiencing a problem, but a friend lent me his VBSP.exe file and it worked! So just replace it in your...
  3. The Supreme Meme Lord™

    Hammer seemingly broken

    Hello, I've still been trying to work on my map and despite all of my best efforts, it will not load changes still, I've tried renaming it, I tried resetting the files to an earlier version, nothing. The compile log is here, please help, I've been working on this map for a while and have already...
  4. Chaos

    I hate hammer

    I tried adding some props, and now I have a persistent too many T-junction's to clean up error. I am so sick of this program. I did basically nothing and somehow broke the whole map. I tried removing what I added, its still broken. I have no idea what I did. Compile log: Starting a 'Fast'...
  5. DrSwagnuggets

    Can't Run Decompiled Stock Maps in Hammer

    Hello, I'm new to Hammer and I'm trying to get into map making, but I need some help solving a problem of mine. I've tried running decompiled versions of Hoodoo and 2Fort in the Hammer Editor for test editing, but I'm running into major issues I don't understand. For 2Fort, Hammer's Alt-P...
  6. MMorangeHWM

    System Cannot Find File Specified (After toying with Boojum Snark, Puddy, Hammer ++)

    Downloaded Boojum Snark's Ultimate pack, but was informed to get Puddy's Small pack on top of that. I removed my ABS files using the remover tool in my files then placed the files in the right locations, but both packs weren't working as intended. I resorted to Hammer++, but when running the...
  7. Chaos

    CUtlLinkedList overflow! (Exhausted index range)

    Ok so I'm still really new to making maps and figured, since the map would be specifically causing this; My thing would be really specific, so I think googling the error any further would provide little results. Backstory (actual error below, if you don't wanna read this): I'm getting into...
  8. FamyCHoff

    compilation stops at Finding displacement neighbors ...

    Hello, I decided to compile the map. As a result, the map does not compile to the end and stops at Finding displacement neighbors ... I manually removed all the displacements - there was also a problem, but if I turn off the displacement group in the visgroup, then it compiles normally. I want...
  9. Misfortune.gb

    HELP! Phantom leak, possible file corruption.

    Hello and thank you for reading my post. Recetly I've been working on a tf2 map that I'm very proud of. Today I started bumping into this weird error that messes up everything. This happened right when I tried to add water to one area of the map. Lights don't work, some brushes dissapear and...
  10. Cyberen

    Map won't compile, but there's no leaks!

    So my map is big, and it's composed of nine large rooms that players are teleported to in order. But on my most recent compile it reverted to an old version! Anyone have any idea why it's giving me these errors, even though there's no pointfile and I can see the portal file? FIXED! Turns out I...
  11. Cyberen

    Compile error and Troublesome Sprite

    Hey guys, second thread today! First question: I'm making a map in TF2 and I want to add a sprite. So I made an image with a sprite with an alpha channel but not only does the sprite not show transparency but it also is turning from the side instead of the center. It shows as transparent in VTF...
  12. Bill Shit

    Strange "ink spills" lighting error

    When I compile a map, there's many strange and unexplainable lighting errors (which the VDC refers to as "ink spills"). Even with all of the final VRAD parameters, these errors remain. I've checked the lightmap scales and they are all default and uniform, even changing them only seems to dilute...
  13. ABpriceHI45

    Can't even play my own map

    Hi, i was making a map in tf2 [obviously], and for some reason the tf2 closes after the menu appears The compile time was originally about 2 minutes but this one is about 50 seconds, something is wrong. please help me!!! here's some log ** Executing... ** Command...
  14. Yelta + 옐다

    Are func_brush Detail props?

    I'm editing a map and got far too many func_details in it. I set some to func_lod so that the map can compile again, without the "Error! Too many detail props emitted on this map! (64K max!)n" in the compile log. The lods were glitching a lot however, getting invisible on some angle, even if...
  15. [Tryhards] YannYann123

    compile is failing without errors

    after maknig a few minor changes to my map it suddenly stops compiling altogether. Putting it in the interlopers check shows there's no errors of any kind. I've read this means that the VBSP is crashing and getting skipped completely, but i have no clue what can actually cause that to happen...
  16. T

    Vvis and Vrad not loading

    I have a new mapping concept which I think is pretty great, but I cant get much further into the development process until I fix this one issue. Hammer decided to be a dumb and not include vvis and vrad in the compile process. I am unsure on what is causing this. I looked at some other forums...
  17. kytyzov112

    I got a strange error in compile log.

    physics [variable] 4846620/4194304 (115.6%) VERY FULL! Also my map stopped launching properly.
  18. The_Gl!tch.exe

    Compiling problem

    I have a problem where hammer doesn't compile everything to the map. This is how it looks like in hammer: https://i.imgur.com/ZQV1jeP.jpg This is how the map looks like: https://i.imgur.com/7v1SBac.jpg I've already tried it with deleting the map and compiling it as a new map but it's still...
  19. halloween.fan1978

    Compile Error/ Displacement Error

    What can I do to fix the displacement error? ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team...
  20. Lightyena

    AreaPortal Leak

    I really do not know how area portal works I simply added some to my map and compiled it and now I get this error when I try to enter the map: "portal> numareaportals" here an img of the room where I added the area portal and under the compiled log... materialPath: C:\Program Files...