bot logic

  1. Dogdayboy

    help with bot_generator

    I have a bot_generator entity with Class scout, count 1, max active 1, action on death respawn as usual. I also have a logic_auto which spawns a bot on map spawn. I also have many puppet bots with many spawn points. When the map starts, a scout spawns at the bot_generator as expected, but a...
  2. I Darkstar X

    What can bots walk on?

    Hear me out, hear me out. I have no friends (or enemies) to test (to suffer in) my terrible (-ly confusing) maps, so I use bots, and strive to make my maps as bot-friendly as possible. However, I've encountered a wee bit of a snag. I like moving parts in my maps. I like having whole walkways...