block

  1. GenericUserGuy

    4-Team [KOTH/KOTF] Blockfort b1

    Frankly, I'm surprised I haven't seen this yet in TF2C... The beloved map seen in many other multiplayer games has been brought to TF2C with a twist on King Of The Hill using a keep-away flag format! Steal the flag before anyone else can and hold it until your timer hits 0:00! But, beware, the...
  2. Flareblood

    cp_underland_a1 cp_underland_a1_fix

    My first map. I know it sucks, but I'm hoping to get some feedback from the official TF2Maps server on how I can do better. I'm mostly trying to get a feel for the design of the map (and also how Hammer works), then I'll try out detailing.
  3. DirectKEK

    Applying Textures Don't Work

    (I am completely new to this, and have absolutely no experience in map making whatsoever. Please disregard anything stupid I say.) So, I made a block, chose a texture, and hit enter. The block did not get a new texture, it just went from a blue frame to yellow. help
  4. UKCS-Alias

    Nav prefer and block areas

    Since the mvm contest is going i think its a usefull thing to know what these things do. Lets asume the map is like this. The grid shows the nav squares it generates, the yellow is walkable: By default bots take the shortest path: To make them take the outer path we can do 2 things, we use...