advice

  1. Motik7

    Map Advice?

    Just for some quick context, this is my first map I've made, I know it's not pretty I'm trying to focus on principles of design. I'm mostly just looking for advice on how to continue development for my map. It's as completed as me playing alone on the map running around looking for stuff can...
  2. Wastag

    Problem Solving (Hammer etc.)

    To give advice when finding problems whether concerning faults with the programs or tools of TF2 map building or modification.
  3. Zoomspilo

    Gameplay theory of A/D

    Hey, I really want some help on A/D gameplay. I haven't been able to find any resources on the general flow and/or gameplay of A/D, and I really could use some help with it! I'm specifically working on 2CP, but I assume a lot of it applies to most A/D gametypes. If you have any advice or...
  4. nickybakes

    Use of Open Areas, "Calm Spots," and Other Mapping Advice

    I made a post with some advice about what I consider to make maps "fun" in this thread here. @Asd417 recommended that I should post a thread about it so more people can see it and be informed, so here it is. I know I'm not the best mapper, but here is some general pointers I can think of that...