Bugfix: Red marks being spammable now longer spams outputs multiple times
Bugfix: Sandcastle letters no longer spammable with checks in place now
Bugfix: Properly working LOD models for Shock Jump Pad and Flight Pad
Addition: Arrow-textured buttons' mechanism changed due to lack of...
Addition: Map optimizations
Bugfix: Water brightness lowered, no longer looking out of place over or under water
Adjustment: Water borders adjusted
Addition: LOD models for Shock Jump Pad and Flight Pad
Adjustment: Further clarification with the music slider
Bubblegloop Swamp from Banjo-Kazooie, but currently early in development! A lot is missing from the map right now, so don't expect much until later on. Both Mr. Vile and Tiptup Choir are accessable, but you would need to resize yourself to be able to enter Mr. Vile's place currently.
Found out why the map covers page stop uploading some of my images, it's limited to 4 MB.
Any images that are over 4 MB gets stalled and never notifies the uploader about the error, if any error gets shown at all.
EDIT: Another is that it also maybe limits the amount of covers you can upload...
Finally, It is here! After more than almost 4 months (other map listing was actually 3 months in development) in the making with this ginormous map, Treasure Trove Cove is now finally playable with collectables, jiggys, and those jinjos that call for help every second of their life.
Uploading new covers for my map ends up varying a lot on the image upload, with some images never finish uploading. I'm unable to tell the progress percentage of each one individually, too.
I can't tell if it's bad upload speeds or my images are too large for the website to handle, being up to...
Adjustment: Lowered soundscape trigger boundaries between the primary and aquatic music to prevent constant soundscape switching when bobbling on the water
Adjustment: Fixed soundscape not covering entire checker room
Adjustment: Set water texture shader to UnlitGeneric
Addition: Added ficool2 to the Special Thanks section in Credits.
Bug Fix: Fix trees' teleport_trigger to now preserve the player's view angles when being teleported.
Adjustment: Set ammo boxes and health kits to RED team only.
Adjustment: Set skybox textures touching water geometry to skybox...
Here it is, Treasure Trove Cove ported and recreated for Versus Saxton Hale! The trade version, the original version, has been worked on constantly so a second version of the map has been made for vsh as well.
Changes were made around the map to accommodate for said gamemode, being:
Add a "Save As Draft" button to the Add Download page.
It would be really nice to have this since you could have typed down a really good description of your map, but it's still being worked on and not in a good state you want to upload it as. You'll be able to modify and access it (and other...
I fixed it, somehow, with HammerAddons. I have no idea if I did something wrong beforehand, but it's fixed and working properly now, too.
Were you able to do this without HammerAddons, or did you forget it was installed and thought it worked with the native fgds?
and yeah, I downloaded the...
How did you get generic_actor to work with your game? I've been trying to get it to work with mine, but half of the keyvalues don't exist for said entity and some of the others aren't working properly either