River's big problems
i'm to lazy to write it myself aaaaa
also new demo
Try not to go overboard with the artpass/detailing, as it might become a pain to make big changes to geometry later on without having to redo a...
I am so sorry my wifi decided to die on me aaaa
but on the bright side i got me thoughts
H E L L for DMs
sorry but I have no clue as to what causes the boxes
GAMEPLAY THOUGHTS SOON AAAA
There are 11 other...
So I messed around on River for an hour, and:
[ATTACH] [ATTACH]brush above blu spawn is slightly messed up
[ATTACH] [ATTACH]You can stand on this...
Additional thoughts after gameplay:
You can arc pipes onto the point from here.
Mini-sentries are very irritating when paired...
While I feel the gameplay on this map is mostly solid, I feel like the building(on blu's left side of the point) should be finished and the spawn...
open the view menu and click 3D Textured Polygons, it lets you see textures instead of just wireframes.
The 3D Flat view can help your eyes a bit...
funny bow go brrr
So I've been running around on this map for a while, and uh:
Robot safe zones seem to be a little wonky,as even though...
And yes, .nav files are important
please try to add the _a2a or _a1 version prefixes to your .bsp file so that we can know which version of the map we're playing
so many brushes...
what the title says
imp->impromptu map tests
Was the archiving of the "last point ideas" thread intentional?
This might have seemed unclear, let me specify:
if you hold forward straight at the middle part (in between the small bit on the left and the...
Some (possibly) helpful things:
maybe add Swiftwater-style shutter windows
Sneaky sentry spot with the rescue ranger
Separate names with a comma.