Menu buttons can indeed run console commands.
The thing is that this would be limited to basic number and string huds. You need custom code to do things such as the payload bar. The...
Did you add the point to the train watcher? As well as the track node for the point?
It does not crash. The UI just stops responding while the compilation runs. It's a known bug in hammer. If it bothers you, use an alternative...
Oh boy, a chance to play traingrid.
To clarify: the sky camera goes inside the skybox. And the skybox is outside of the main area.
You may want to fix those leaks.
In short, don't allow people to look at closed area portals. Ensure that there is always geometry blocking people's view. Such as a door prop. And...
It is recommended that you avoid the OnDamaged output for buttons that are just buttons. Some servers let players +use buttons without firing a...
Because the source engine.
Compile log please.
Bot stupidity can often be blamed on a bad nav mesh. If bots don't understand that a door is one way, I blame the navmesh first of all.
They are just dynamic props parented to doors.
You can craft entire nav areas manually. No requirements that the level geometry matches.
QC is a small script file used to convert 3d models into the formats that the source engine uses. $staticprop is a flag specified in that script...
Sounds more like bad map logic or a compile configuration error.
Check the origin of the entity, that's the position used for computing the translucency of the sign.
If it is a missing model then the engine substitutes in a big glowing ERROR model. People do no miss that model.
You could try decompiling the existing training maps.
Set the movement speed on the path node just before the obstacle to something laughably slow that won't let the cart pass before the map has long...
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