Bummed cursed cove didn't make it :'(
This is awesome. It's believable enough to be a cool detail element and isn't too annoying. The screen shake when it lands is really satisfying....
Hammer was a mistake
I paked the files this time
I paked the files this time Read the rest of this update entry...
[IMG] Just a detail entry. NOT A MAP FOR GAMEPLAY. If you walk around it, you'll probably be pretty disappointed.
Amsterdam entry "Jammer" - It's a canal in amsterdam with a point [IMG] Just a detail entry. NOT A MAP FOR GAMEPLAY. If you walk around it,...
Very early WiP still. One day I'll be able to make an urban map that makes sense. [IMG] [IMG]
Considering valve linked the site "from pyro with love" which highlights the most blatant and massive problems with pyro currently, I'd have to...
Could get away with early early vietnam. Gulf war is waaay too far in the future for TF. I mean you can have a desert-themed war map as long as...
The pillars supporting the awnings? yes those are frontline props. I had to combine the two corner pieces since (for some reason) there isn't a...
Ignore the points and general layout in this image. Mostly a detailing test to see how well an Atlantic boardwalk theme would fit in TF. I'd love...
I know this is "nothing" by their standards, but honestly really exciting to see that is something they are working on. Really glad that these are...
Actually just noticed that there isn't a handle or door knob on there, Is this some design choice or just forgot the door knob?
Eh, I mean, spytech is more or less the largest segment of doors in the game with 'top secret' and the glass door models. I would be much more...
Omg this is a god send. TF2 needs waaaaaay more door models. I will even commission someone to do some more urban door models. This is grade A,...
[IMG] Thought I had enough time to make 2 maps for the Asym contest, so I made a little Amsterdam block to test. After the contest I might pick...
[IMG]
You should put some scratches and rust marks around bolts or screw holes. Also adding stuff on the back or the sides would be cool, like a gas...
[IMG] [IMG] some more conceptual stuff. Thoughts? Trying to balance the classic TF2 feel with experimentation with foundry's theme.
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