Really nice work, can't wait to see it :)
When Yam released ctf_rugby, we got a huge problem with Scout and sniper, the first were ending the game too fast, the second were completly...
We play pl_gorge on a regular basis for a week now, and the map is getting good feedback from our players. The only problems are the following :...
Looking nice. Did you managed to fixed the TP exploding bug?
The same here, one of the best rated maps ever on our server. Just the problem of the end stage 3 can be really long :D. BTW if i add a timelimit...
An excellent work on this one, it was voted almost 100% to take its place into our servers mapcycle. Kudos.
We loved the map, one of the better KOTH ever, brutal violence(a little too spawnkilling friendly but still a great map) .
Agreed, can't wait to test it on our server.:p
Once people know the map i think it's getting balance (on our server we are actually at : Red 146victory and 132 for Blue. The reals problems in...
Well since our mapcycle is mostly made of custom from this website i think they are positive about a lot of maps. Eerione, Acegikmo, Andyss,...
If you need an Unix server to further test, we can't wait to test it for you :). Ok, late at night after a long night on the ITA server, i...
I've tried it on your server, it's very nice. Too ba it doesn't work on unix as all our servers are running Debian. What is exactly the trouble...
Translation from our forums : CTF Panamint : * As for the first test on this map, i love the CTF push concept. 1st part : didn't change a lot,...
I liked the gameplay of Uriak's Snaketemple, we gonna test this one tonight :).
Really nice work, we tested it @24 yesterday, it was really fun (especially as spy :p), it's in our mapcycle for now. I'll try to put asap a heatmap.
here are the demo from yesterday test. http://shinmugen.net/maps/flubber/ file test3.dem & test3_2.dem
You were with us during the test so you mostly see how the match go. - Beginning of the map is a call for spawnkill, since the three main exit of...
Heatmap : http://psychostats.canardpc.com/mapheat.php?id=86 Finally a push ctf, with playable distance between points, and where rounds are...
Very nice.
Nice rework but hdr burned my eyes in first blue spawn...
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