I'd rather go back to playing mindlessly than realizing how terrible scout and sniper are. Most generic classes on earth really ruined TF2.
it sounds like you didn't turn the trigger brush into a func_regenerate entity
You have displacements tied to func_detail entities, which is pointless and causes VBSP to quit prematurely. That's one thing that's wrong. Could...
post your compile log
The flickering candles are part of why this map is performing like it is. I decompiled the map and I saw that on the flickering lights you set 50...
is it not deathmatch tho
Valve I am begging you to watch some Extra Credits.
do textures show up in-game?
yeah, comtress is just asking for a c&d.
you might have radius culling on. if there's a big red circle in the 2d views, press C to turn it off
If the map works when you open it on your own PC and not connected to any server, then it very very likely isn't the issue.
you need to pack the custom textures into your map file so that other people can have them on their system when they download the map [MEDIA]...
try hiding all the areaportals in some way (visgroups, quickhide, delete, whatever) and see if that fixes it
*DEAD* eighnTes : furries smh
I like to play in Deathmatch but I think it should be done in A1.
There is a fourth option, but you won't like it: restructure your map so that jumping down is pointless.
They were broken on older versions of BSPSource, but the newest version (1.40.0) more or less fixes that. (I've done some comparison screenshots...
For this specifically, I'd recommend you get your map played in a testing session to see how it goes with real people. (If it's a game mode that...
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