HI TF2 Mapping community, I Haven't made a TF2 map in a year, but I decided to give back to all this dedication and by being inspired by some of...
I'm working on a PD map, but is it possible to make an opening door with a timer that opens once the timer is up, similar to Pit of Death?
Updates for A2: Changed side spawn room door to prop form. Will be an ongoing change for the rest of the doors. Added columns within side cave....
Hi there. I've been working on a map (https://tf2maps.net/threads/mine-cave.35345/) and apparently someone has mentioned that resources I've used...
Huh. Presumably I have to figure out how to connect Frontline resources with the map, hence why many textures are missing I presume. I'll take a...
Although I do suppose that if that's an issue, I can change it.
Why not?
A simple forestry cave themed King of the Hill Map. Currently a WIP, but most map designs are permanent. Please leave feedback and changes you'd...
Mine Cave - Because I can't figure out a very good name for it, a simple koth map. A simple forestry cave themed King of the Hill Map. Currently...
Ok nevermind, turns out to be an issue with the game and hammer. If TF2 doesn't boot up when playtesting the map or crashes, just type map [map...
Hi there. I've been having an odd issue with my map, and I can't seem to find the origin. My game continues to crash whilst loading the map, and I...
Thanks! It worked, and it also turns out I had a couple other displacements too. Might just want to stick with simple geometry, til I get the...
Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command...
Well, the cart's back. I think all I have to do now is find why the payload's trigger is not working. Don't worry, I can probably find it on a...
I think this is it.
It's a WIP, but here's what I have.
Here are some screenshots to show evidence of what happens right at the start of the round:...
I found the sphere and centered it to the entity, but multiple tries still got me the same result: Somehow the cart still teleports in a general...
I'm currently working on a payload map, and I believe I've put in all the correct outputs and properties, but somehow my payload cart spawns below...
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