Try putting $decal 1 on the VMT.
Pretty good FGD, though I found some missing stuff that was missing in ficool2's FGD too. They are: "env_shooter" is missing the input: "Shoot"....
dr_backrooms_v2a - noclip Hey, this is a deathrun map made by me. It has cubemaps and HDR. This map has 15 manual traps, and 7 automatic traps....
[ATTACH] [ATTACH] Hey, this is a deathrun map made by me. It has cubemaps and HDR. This map has 15 manual traps, and 7 automatic traps....
Or you can just make a custom vmt.
That is intentional as I know to give red players a chance to escape.
As I know when you do it with that way train stops until StartForward input gets sended again.
Check that flag on where you want func tracktrain to teleport destination rather than the teleport place Lets say you have two entities named path...
It plays the sound at the origin of the targeted entity, try making a 2x2 grid not solid nodraw block where you want your sound to come from, give...
Use SourceEntityName keyvalue.
func door rotating needs open output to spin Do it witha logic auto but i suggest turning func door rotating to func rotating
Where is 0?
Try 7-zip.
I don't understand what is the problem posting this here you can use this prefab whatever you want like a training map etc. Not everyone has to...
I hope you guys love this update, cause thats what we are gonna get forever.
Are they testing everything before publishing map?
I am very stupid I didn't looked at the images and assumed it was abot 3d skybox can be seen from main map...
EDIT: Tip for my self: Always look at the pictures before posting comment.
[MEDIA] View: https://youtu.be/rEsOv6CBHaE Follow this tutorial but make sure train only go forward with delayed output so it doesnt start...
1 hammer unit of the ground is fine to me
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