New Last! Shortcut door is no more New high ground for attackers and defenders New flank area below point Point has been moved back, along with...
Note: VIDE won't pack the below texture automatically, leading to some buggy stuff. You'll have to pack it manually, located in...
Re-opened shed Nerfed a god like sightline Underwater has better visibility Some clipping fixes Optimisation Rocket has been textured Changes to...
Canaveral Water - Tropical ocean waves for tropical ocean maps A water texture I made for use in Cp_Canaveral Contains both expensive and cheap...
A water texture I made for use in Cp_Canaveral Contains both expensive and cheap variants, along with a below water texture water_ocean [ATTACH]...
Beach closed! Beach route has been removed to narrow the width of engagement Shed shortcut has also been closed off for the same reason To make...
Adjusted far beach route to make flanking to last harder, but not impossible Changes to spawn Added some cover to break sightline between point...
Pls revert umumumumumumum, makes fyrtsjnfzfzfzfzfzfzfzfzfz too op /s In saying that, I'd love to read what changes you make to the map as you go.
Added a door Located along the high road to central cp Closes when defenders lose the point Designed to allow attackers a shortcut out of spawn,...
Changes to mid: Higher ridgeline to make mid more interesting and dynamic to fight over. Designed to create a dynamic where you either control...
-Fixed Red Spawn resupply -Fixed being able to build in spawn
-Fixed Red Spawn resupply -Fixed being able to build in spawn Read the rest of this update entry...
Changed mirror type for better travel times Completely new mid Completely new transition and fronts to each base Rework of secondary arenas...
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