Oh hey, indeed it has been a while ^^;
Hai uwu
Skinnable Classic (skin-compatible bazaar bargain replacement) - Just so you can see what the classic could look like warpainted. I've done...
I've done numerous of these skin compatible weapon replacements before but I've never really released one, so here it is! Just a mod that replaces...
-Fixed door prop of one-way gate in red's base not being parented to its actual door entity -Edited the silly loading/map motd image to comment on...
rd_avanti - RD Pick It Up! submission map, set in a sort of Italian town with a canal. Made as part of the Pick It Up! contest. The setting is a...
Made as part of the Pick It Up! contest. The setting is a sort of Italian town thing with a canal running through it. I dunno how unrealistic it...
Assuming you mean by "the select window" the tools on the side? You dragged them out and accidentally hit the cross? Thankfully yes from inside...
I'm fairly sure this is impossible to do, so there isn't really anything that can be said on it. It'd be nice though, along with robot model...
rd_willwow_72hr - An RD map I made for the 72 hour jam. Just a map I worked on for the jam, it's nothing impressive to look at in all devtex and...
Just a map I worked on for the jam, it's nothing impressive to look at in all devtex and I am yet to know how it even plays, but I feel relatively...
So, I have need for any and all demos of my map rd_uplink, there's maybe five or six of them of different alpha versions, I lost all of them when...
Sooooo, while I've been silent on this here site (heck it's been so long), I've been on and off working on the decorating. This through a...
-Fixed areaportal error in entrance to core room near RED spawn -Added even more optimisation stuff -Edited the A robot path slightly to make them...
-Fixed clipping issue on blue side -More optimisation -Fixed missing overlay under health in mid -Added clipping on the gate bits between A and B
-Fixed clipping issue on blue side -More optimisation -Fixed missing overlay under health in mid -Added clipping on the gate bits between A and B...
-Totally reworked the L-shaped building between A and B into something that will hopefully allow defenders to push back a bit better when enemies...
Separate names with a comma.