"I never asked for this."
Bloody Screen, So Real!
They describe it as "realistic", "next generation", and "premium".
This game has no ambient sounds, it...
You should be able to use it as prop_dynamic_override
As steve said, disabling the dynamic shadow and putting in a func_detail or block light to...
Clipping, lets you get out of the map
To see the lines for where players and phys objects will go that was in the dev commentary use this command:
So apparently people are extracting all the P2 content and the decompiled maps are missing static props.
Make a config in the Alien Swarm SDK...
This story doesn't even start believably.
Tried a quick test, I made a brush with 2fort_water_expensive, showed the same brightness problem. I changed it to water_2fort, no more brightness...
Not quite sure whats going on, but here's what I noticed.
For me, it appears to change brightness based on if the water could be seen in the view...
cp_warmfront is kind of an ugly decompile-recompile.
Spawn doors don't have respawn visualizer.
Long respawn times, wave is only ever 15 or 13.
Teams never get a forward spawn.
It's very easy...
Red can't change class once they drop down. Red can't change class where the supply cabinet is.
It's really hard to provide quality feedback. It can require a lot of effort to identify why something isn't working and what you can do about it....
For the respawn times setup, it has SetBlue 6, but it then uses AddRed 6. So respawn times will always be messed up.
You're inflating the bsp by at least 35MB:
I think when you are trying to cap the last point, you have four capture points open at the same time. I can't remember, I'm trying to forget.
On the team_control_point, the RED Previous Required Point 1 has to point to itself.
Can build in both red and blue spawns.
Kind of weird that the second forward spawn (at the mid), you spawn in a room of the opposite team color.
Also, signs outside the forward...
Meh, its alright, I guess.
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