"I never asked for this."
[IMG] Bloody Screen, So Real! Some info: They describe it as "realistic", "next generation", and "premium". This game has no ambient sounds, it...
You should be able to use it as prop_dynamic_override As steve said, disabling the dynamic shadow and putting in a func_detail or block light to...
b1: Clipping, lets you get out of the map [IMG] [IMG]
Catapult visualization: To see the lines for where players and phys objects will go that was in the dev commentary use this command: ent_bbox...
So apparently people are extracting all the P2 content and the decompiled maps are missing static props. Make a config in the Alien Swarm SDK...
This story doesn't even start believably.
Tried a quick test, I made a brush with 2fort_water_expensive, showed the same brightness problem. I changed it to water_2fort, no more brightness...
Not quite sure whats going on, but here's what I noticed. For me, it appears to change brightness based on if the water could be seen in the view...
cp_warmfront is kind of an ugly decompile-recompile.
a1: Spawn doors don't have respawn visualizer. Long respawn times, wave is only ever 15 or 13. Teams never get a forward spawn. It's very easy...
a1: Red can't change class once they drop down. Red can't change class where the supply cabinet is.
It's really hard to provide quality feedback. It can require a lot of effort to identify why something isn't working and what you can do about it....
a4: REALLY UNBALANCED For the respawn times setup, it has SetBlue 6, but it then uses AddRed 6. So respawn times will always be messed up.
blackmesa2_beta3: You're inflating the bsp by at least 35MB: dx80_refwater001_dudv dx80_refwater001_normal refwater001_normal These are...
I think when you are trying to cap the last point, you have four capture points open at the same time. I can't remember, I'm trying to forget.
On the team_control_point, the RED Previous Required Point 1 has to point to itself.
s1_a1: [img] Can build in both red and blue spawns.
a1a: Kind of weird that the second forward spawn (at the mid), you spawn in a room of the opposite team color. Also, signs outside the forward...
Meh, its alright, I guess.
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