Try playing around with Trigger_vphysics_motion too
Yeah your right that would be a major flaw. Just thinking about this stuff.
I was thinking about this and about how files are distributed and bzp vs. vpk. Currently if artists release custom materials/models and a mapper...
So how does that work for vmt's? Is the new /custom/etc./ not needed for the $basetexture etc. ?
That's not even detailing. It's not hard to throw a couple textures and disps in. So sick of single texture alphas, strict greyboxing is stupid.
Yeah I'm saying that based on the design not the test, more people would just mean more blu coming over the wall. There's no good spot for red to...
CP A needs less blu-advantage
Cool theme! Did you look at any ancient egypt temple layouts and topdowns when planning this?
Oh god yes this ^^. I have spent many many hours animating cameras in source and it is always quite tedious and frustrating having to jump...
The blending and foilage propagation in Unreal gives you more control though doesn't it? I haven't spent much time with it really and am not up...
Unity has pretty nice terrain painting too. Displacements for terrain were awesome a decade ago, but now look pathetic. The tech seems more...
I like the map and the area outside of spawn and the upper parts especially, and the center. I didn't play this with people but to me the...
I've put all the maps from STAR_'s KoTH contest at my new server here:
Happy-Hills.net - KoTh Contest Maps
They are the...
Your right. It will be. The stuff at the rocket will be modeled anyway. There is a catwalk there now that retracts when rocket launches....
I could make an area with cheetos maybe on the desk like in a background art place (ex: there are pills* so why not snacks?)...
9everyonesI never saw the early versions but I really liked the later versions if you look at the feedback I gave you I think it still applies....
Nice and simple!
Want to play and looking forward to seeing it improve.
As a dynamic it casts shadow_control shadows, so you will need to place shadow_control and adjust it's angle to face down.
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