If it is a missing model then the engine substitutes in a big glowing ERROR model. People do no miss that model.
You could try decompiling the existing training maps.
Set the movement speed on the path node just before the obstacle to something laughably slow that won't let the cart pass before the map has long...
These effects are usually done with a particle system. Which you can control with an info_particle_system entity.
Technically, the static geometry is an entity too. It's class name is worldspawn. It's the entity that you get if you try to look up an entity...
Not "couldn't write the file", but rather, "didn't get that far". The former is something interfering with vbsp. The later is an error in the map.
It's a bit more complicated than that. For one thing, the hint cuts can block other cuts from spilling over (or entirely being made).
That's your error. Fix the displacement.
Check the :helpers: helper for the brush, the distance calculation is based on where the entity center helper is located. If you left the helper...
Open hammer in the folder where you found the executable. Not somewhere else.
And take this as a chance to learn about the importance of source control systems.
Could be a driver error. Have you tried building them, and testing them, using the software renderer?
I thought that bspsrc could unpack the packfile lump with a button press. A separate button from the decompile button.
You'd need access to the C++ source code of the game for this. So it's not possible.
This is hardcoded in the C++ code. You can't change this.
It's not your error. Valve just sucks at delivering a bug free map editor. You can safely ignore it.
As for the block light issue, that's a simple misunderstanding. That material doesn't affect rendering. It has no collision geometry and doesn't...
Looks like the usual collision model vs actual geometry issue. Add the needed flag for vrad.
First of all, do you have any leaks? Leaks screw up water big time. Second, do you have multiple water surface levels? If they share PVS (and are...
Remember that you can use instances to work with on grid geometry that is rotated in the actual map.
Separate names with a comma.