Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. John_Galt_1957

    gd_Pelago

    pretty fun
  2. John_Galt_1957

    cp_turbine R1

    I probably will not update this map unless someone suggests a change that is needed.
  3. John_Galt_1957

    CP cp_turbine

    cp_turbine - ctf_turbine made into a 3cp map I probably will not update this map unless someone suggests a change that is needed.
  4. John_Galt_1957

    CTF ctf_powerhouse

    ctf_powerhouse - powerhouse made better i made powerhouse into a ctf map added some new routes changes pickup locations ruined lighting on turbines some standard stuff like that (VERY FULL!) shout out to ISPuddy to making a great Mapping Resource Pack for having a great gamemode library
  5. John_Galt_1957

    ctf_powerhouse 2021-01-25

    i made powerhouse into a ctf map added some new routes changes pickup locations ruined lighting on turbines some standard stuff like that (VERY FULL!) shout out to ISPuddy to making a great Mapping Resource Pack for having a great gamemode library
  6. John_Galt_1957

    Multi Stage cp_dustbowl_revamp - cp_dustbowl_revamp

    I changed quite a lot from the original to get to v3. Some changes I wished to do I haven't done yet. A SHAME TO ADMIT. But you may find some of these better compared to before. Stage 1 1. Made some changes kind of similar to what was talked about in the dustbowl rework - proposal thread...
  7. John_Galt_1957

    CP cp_dustbowl_revamp

    I changed quite a lot from the original to get to v3. Some changes I wished to do I haven't done yet. A SHAME TO ADMIT. But you may find some of these better compared to before. Stage 1 1. Made some changes kind of similar to what was talked about in the dustbowl rework - proposal thread...
  8. John_Galt_1957

    AMAZING

    VERY FULL! i dont remember why i was drunk.
  9. John_Galt_1957

    How do I get bots to work on my map?

    bots are also bad with one way doors
  10. John_Galt_1957

    Multi Stage cp_dustbowl_revamp v3

    my new years resolution was to improve dustbowl as I know quite a few of you also wanted this
  11. John_Galt_1957

    CP cp_dustbowl_revamp

    cp_dustbowl_revamp_v1 - like cp_dustbowl had an update for once my new years resolution was to improve dustbowl as I know quite a few of you also wanted this https://steamcommunity.com/sharedfiles/filedetails/?id=2350349800
  12. John_Galt_1957

    AMAZING

    Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 103/1024 4944/49152 (10.1%) brushes 6002/8192 72024/98304 (73.3%) brushsides 45512/65536...
  13. John_Galt_1957

    [Guardian] Dustbowl

    sorry i forgot to post it you can build a teleporters to get outside the main area also, i like how tanks spawn at last it was funny to be honest made my day better
  14. John_Galt_1957

    [Guardian] Dustbowl

    theres a way to leave the play area xd
  15. John_Galt_1957

    What are the most "Cursed" Hammer/Mapping related images you have.

    this is something stuck to the camera
  16. John_Galt_1957

    What makes a map GOOD?

    objective(s) > battlements > routes > pickups > spawnrooms
  17. John_Galt_1957

    KotH op_viaduct_event_v4

    op_viaduct_event_v4 - HALLOWEEN Cower Fools at the might of Chaos and Skill in an unperfect balance. This map has the following: 1. Bosses 2. An Underworld (Brazil) 3. Spells 4. PowerUps 5. Truces
  18. John_Galt_1957

    op_viaduct_event_v4 2020-12-02

    Cower Fools at the might of Chaos and Skill in an unperfect balance. This map has the following: 1. Bosses 2. An Underworld (Brazil) 3. Spells 4. PowerUps 5. Truces
  19. John_Galt_1957

    Gamemode idea: op

    I choose that image since i use it as my spray and it describes the process of balancing this idea BREAK IT TILL ITS FIXED
  20. John_Galt_1957

    Gamemode idea: op

    updated list to include new map