So it turns out the reason I was having this issue was due to the “invisible” brushes that I had around the map. Those were causing VVIS to freak out or something. Once I changed these to func_detail the map rendered without an issue.
I have been having this strange issue with a map that I have been working on whenever I try to do a normal/full compile. Each time I try to do a full compile, the compile gets to the "Portal Flow" area and then the entire compile just stops without waring and says "Finished, press key to...
Whoops, nearly forgot to mention, but I believe the biggest reason my map was crashing people was due to the future buildings props (as these are from Garry's Mod & Source Filmmaker. Shoutout to The Winglet wink wink.) were missing a dxlevel 80 mesh file. Thankfully, I have crowbar from being a...
This update of my map should fix the crashing issue that was occurring when attempting to load this with your Team Fortress 2 models settings set to anything other than high.
★GANGST★ updated vsh_mannopolis_mannco_shopping_mall_public with a new update entry:
Update to my map [Possible fix to crashing issue]
Read the rest of this update entry...
Okay one of my friends discovered that having your Team Fortress 2's "Model Settings" set to anything but high was causing him to crash upon loading my map. I tested that out on my end, and sure enough it also crashed my game. Now I know I am utilizing props from "Source Fillmaker/Garry's Mod"...
IMPORTANT: For some reason having you model settings (in your graphic settings) set to anything but high may cause you to crash when loading my map. I'm working to find out why this is an issue but of you are running my map or are on an FF2 server that has my map. Make sure your model settings...
I've reworked some things and added in a new update for my custom vsh map. These include:
1. The buildings in the 3D skybox were missing an important mesh file so I added those in.
2. Less health and ammo kits while also moving them around a bit.
3. Map size is a lot smaller now.
IMPORTANT...
Hey thank you for the response. Now I don’t believe the models are causing any issues as people have managed to load into this specific version of my map with no issues. (Although I will look into that if necessary. ) Now what I believe may be causing people to crash could be one of the custom...
Hello everyone, I have recently created a custom VSH that has been added to a Freak Fortress 2 server and at the moment I'm having an issue in the map is causing people to crash on the "sending client info" part of the loading screen. Now what's odd is that this only seems to be affecting...
Let me know what you think of my custom VSH/FF2 map. This map is labeled as a "version 1" and will be updated while I and/or after a compose/arrange a full theme which will be specifically made for my map.
Notice: This is the "Versus Saxton Hale" version of my map. I have plans on making a separate
version of this map to work in trade servers.
Map Summary:
(Map made by me, Building and Hovercar Props by "The Winglet")
Hello all and say hello to my very first Team Fortress 2/Versus Saxton Hale...
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