Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. strafe

    TF2Maps Presents: The Summer 2017 72 Hour TF2 Jam!

    Oh, thanks! I forgot about the imps. DLd your maps and left you some feedback, hope you'll find it useful!
  2. strafe

    KOTH Shrine

    The map looks nice with the Mayann theme! On the red side, just in front of the point, you can get stuck between the truck and the big tree. Also, if you want to take clean screenshots, but don't want to bother with point_devshot_cameras, you can use these commands: cl_drawhud 0 r_drawviewmodel 0
  3. strafe

    TF2Maps Presents: The Summer 2017 72 Hour TF2 Jam!

    Btw, are there going to be any gamedays for testing maps? I looked in the server events subforum and the only live thread is for mvm maps only.
  4. strafe

    TF2Maps Presents: The Summer 2017 72 Hour TF2 Jam!

    Hey it's your boy strafe with a hastily put together koth map. I was looking forward to the next 72 hour jam since last summer. I only found out about the winter one afterwards, so I was happy I could participate in this one. And then the weather got insanely hot here, and also we got a cat...
  5. strafe

    koth_field a1

    Hi all! This year I had a lot less time than last year. First I wanted to recreate the office building I work in, but with alterations so the gameplay is actually tolerable; it was a huge pain in the ass so I ended up scrapping it. I still wanted to make a map, so learning from last year I...
  6. strafe

    koth_field

    koth_field - A koth map, not really a field Hi all! This year I had a lot less time than last year. First I wanted to recreate the office building I work in, but with alterations so the gameplay is actually tolerable; it was a huge pain in the ass so I ended up scrapping it. I still wanted to...
  7. strafe

    The Summer 2016 7.2 Hour Contest!

    Can't wait for the usual suspects to make insanely well done and somehow fully detailed maps again, while I'll be standing in the corner with my bulky, malformed, painful to play entry, and the remnants of my crushed dreams. It's okay. IT'S OKAY!!!
  8. strafe

    US Gameday - Saturday 13th August

    Author: strafe Filename: koth_tunnel_a3b Map Download link: https://tf2maps.net/downloads/koth_tunnel.1994/ Map development thread link: https://tf2maps.net/threads/koth_tunnel.28996/ Notes: Would like to know about how fun it feels, the dropdown spawn exit, point accessibility/routes, annoying...
  9. strafe

    72hr Jam 2022 koth_tunnel - minor fixes and detailing

    -disabled HDR mode -added clip brushes -fixed respawnroomvisualizer on red side -fixed some displacement errors -reworked cover on the lower level pointless alpha detailing: -fixed some overlays -replaced some dev textures -changed texturing -detailed roofs screenshots:
  10. strafe

    KotH koth_tunnel

    -disabled HDR mode -added clip brushes -fixed respawnroomvisualizer on red side -fixed some displacement errors -reworked cover on the lower level pointless alpha detailing: -fixed some overlays -replaced some dev textures -changed texturing -detailed roofs screenshots: Read the...
  11. strafe

    KotH koth_production

    Checked out the updated version. You should func_detail your stairs. Some other candidates for func_detailing: This shack: This tunnel: This roof: These bridges: I found this misaligned brush: IDK if you are aware but you don't need your entire map to be copied into the 3d skybox...
  12. strafe

    72hr Jam 2022 koth_tunnel - Implementing many suggested improvements and a minor detaing pass.

    -reworked spawns -tuned scaling of map -blocked off some sightlines -added vent to bats for flanking -added ramps to windows above main doors -made ground out of displacements -added overlays for health & ammo packs -added minor detailing -improved lighting screenshots:
  13. strafe

    KotH koth_tunnel

    -reworked spawns -tuned scaling of map -blocked off some sightlines -added vent to bats for flanking -added ramps to windows above main doors -made ground out of displacements -added overlays for health & ammo packs -added minor detailing -improved lighting Read the rest of this...
  14. strafe

    TF2Maps Presents: The Summer 2016 72hr TF2Jam!

    Yaaay! Just got mine. Thank you! Just to show that there is retention of new mappers after the jam (and to shamelessly plug my work), here's a shot from the jam version of my map: And a shot from the next version on which I'm still working:
  15. strafe

    The Summer 72hr TF2Jam Showcase!

    Oh, well... mine didn't make it in either, but that's fine, next jam I'll just make something better! :) It just inspires me to... OH who am I kidding with this positivity nonsense? If I still had a heart it would be broken right now. I'd say I'm used to disappointment but that would imply that...
  16. strafe

    WiP in WiP, post your screenshots!

    I'm working on koth_tunnel_a3: Some shots of the point. A shot of the side of the point area: I added some paths leading back up to the point from the lower level as I got feedback about it taking a long time for low mobility classes and I had to agree: Added a route to the small window...
  17. strafe

    KotH koth_tunnel

    Thanks, that's what I was going for! :) I've been hard at work on a3 and it feels ready for release, but I'll polish it more as I can't upload a new version until the 72hr jam showcase is over. Took some screenshots for your enjoyment: Some nice shots of the point. I decided to ditch the...
  18. strafe

    TF2Maps Presents: The Summer 2016 72hr TF2Jam!

    I know we were asked not to continue the discussion about who deserves the medal, but I'd like to be a bit cheeky and sneak in a post with a positive tone. When I saw that all jam entries will get an item reward regardless of the effort put in, I knew there would be a bunch of low effort...
  19. strafe

    KotH koth_tunnel

    Reuploading after the data loss on the site. The 72jam organizers asked not to update our entries after the deadline before the showcase comes out, but I didn't want to upload the same file with different versioning so I added 2 clip brushes to fix a minor issue. Read the rest of this update...
  20. strafe

    72hr Jam 2022 koth_tunnel - Reupload after data loss with very minor changes

    Reuploading after the data loss on the site. The 72jam organizers asked not to update our entries after the deadline before the showcase comes out, but I didn't want to upload the same file with different versioning so I added 2 clip brushes to fix a minor issue.