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  1. chrisamundo

    KotH Chern Bill

    Chern Bill - A kinda-cool KOTH map.
  2. chrisamundo

    Chern Bill A1

  3. chrisamundo

    how do mak tf2 map????

    how do mak tf2 map????
  4. chrisamundo

    PL Indaclash

    I released A2 on a fast compile. Here's A2 but actually working! Read the rest of this update entry...
  5. chrisamundo

    Indaclash - Whoops!

    I released A2 on a fast compile. Here's A2 but actually working!
  6. chrisamundo

    PL Indaclash

    After a week of working on this, I've done too much. The changes are: POINT A >Removed the roof overtop point A. >Left a path from blu top spawn exit to the flank door. >Left the pillars to help with cover during combat. >Changed the flank door to lock at setup start and unlock . >This is...
  7. chrisamundo

    Indaclash - A2 Update

    After a week of working on this, I've done too much. The changes are: POINT A >Removed the roof overtop point A. >Left a path from blu top spawn exit to the flank door. >Left the pillars to help with cover during combat. >Changed the flank door to lock at setup start and unlock . >This is...
  8. chrisamundo

    KotH koth_solitaire

    koth_solitaire - An old map I was working on. I won't be finishing it unless future me has second thoughts. This is my first attempt at a KOTH map and well... even though I ran around as mostly Scout I somehow underscaled this map by a long shot, taking 10 seconds to run between red and blu's...
  9. chrisamundo

    koth_solitaire A1

    This is my first attempt at a KOTH map and well... even though I ran around as mostly Scout I somehow underscaled this map by a long shot, taking 10 seconds to run between red and blu's spawns. Decided to put it up anyway. Maybe I'll register it for testing just to see everyone rage >:D
  10. chrisamundo

    trying to revamp my crappy map and it may still be crappy... yeah it's hard work

    trying to revamp my crappy map and it may still be crappy... yeah it's hard work
  11. chrisamundo

    PL Indaclash

    Hmm... I’ll definitely make a quick A2 for that area once I get around to it, but these screenshots don’t cover nearly the whole map. There may be a few factors around the area such as the flank above it where an engi can place a sentry (I’ll add some health & ammo there) to deny their closest...
  12. chrisamundo

    I need help to find a prop. SOLVED.

    I don't know, but maybe looking through the ABS Prop Libraries you'll find it. They come with the ABS resource pack, you should get it if you don't already have it. (Which you should.)
  13. chrisamundo

    PL Indaclash

    Indaclash - Nice, industrial-indoor themed payload map. This one actually has time and effort put into it. A fairly simple payload map. This map actually has time and effort put into it, unlike my other failures. I've taken the time to understand these problems and am having a go at my "first"...
  14. chrisamundo

    Indaclash A3

    A fairly simple payload map. This map actually has time and effort put into it, unlike my other failures. I've taken the time to understand these problems and am having a go at my "first" map. Now it's time to get feedback and improve!
  15. chrisamundo

    What the hell is this thing?

    It's gone, thanks!
  16. chrisamundo

    What the hell is this thing?

    No, it's gone. anything more?
  17. chrisamundo

    What the hell is this thing?

    Sure. I did check inerlopers btw. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
  18. chrisamundo

    What the hell is this thing?

    Was working on my map and came across this ghost ramp that doesn't appear in hammer or have a hitbox. Managed to see a hall of mirrors through it, but it says no leaks. Uh, help?
  19. chrisamundo

    Map glitches out immediately after selecting class!

    FIXED! Very sorry for wasting your time, but the problem was with the payload cart logic. As a joke before I finish the path, I decided to make it so that the cart would go flying. I was going to remove it after I tested it, but it fucked it up so I removed it.
  20. chrisamundo

    Map glitches out immediately after selecting class!

    So, I'll load up the map, things are fine, I'll choose a class and then BAM! It starts stuttering, all I can do is close it via task manager. No idea what is at fault here, checked interlopers but nothing there. I doubt that it's a compile problem but I'll list it here to be sure. Check the log...