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  1. harris0n

    PL pl_problitz

    All changes can be found here This is probably my last map update for the forseeable future, if you have any problems or questions regarding the map, please contact Raze as he is taking over the project. Read the rest of this update entry...
  2. harris0n

    pl_problitz - rc2 release

    All changes can be found here This is probably my last map update for the forseeable future, if you have any problems or questions regarding the map, please contact Raze as he is taking over the project.
  3. harris0n

    PL Refresh: Upward

    Credit to Hondjo for his work on this version -reworked sign behaviour around the map to avoid solidity/visibility issues -improved clipping around first point under playground and blue side of the cliff-bridge -improved clipping in spiral -improved clipping around metal vertical beams and...
  4. harris0n

    CP Refresh: Steel

    A SITE Added block bullets to the front of the fence shed C SITE Converted some clip brushes with blockbullets along the dirt D SITE Raised the railing above elbow to the roof Adjusted the wall in the rockwall elbow to be closer to how it is in stock steel (previous version had the area...
  5. harris0n

    KotH tubetown

    MORE TUBES Added new tube that takes you to mid Added super protective railing to cliff, you'll never fall off again :) Removed the middle lava pit Changed lava pit damage (Instakill -> 50) Replaced mid pumpkin bombs with puddles to dip your feet in Attempted to add visuals above the tubes on...
  6. harris0n

    tubetown - a3 release

    MORE TUBES Added new tube that takes you to mid Added super protective railing to cliff, you'll never fall off again :) Removed the middle lava pit Changed lava pit damage (Instakill -> 50) Replaced mid pumpkin bombs with puddles to dip your feet in Attempted to add visuals above the tubes on...
  7. harris0n

    KotH tubetown

    Thanks to all the playtesters that helped shape this update :) Updated world lighting to be less dark overall as well as change the angle to help light the point up more (I'll be working on this further as I'm not too happy with where its at now, Just got quite a few complaints that it was...
  8. harris0n

    tubetown - a2 release

    Thanks to all the playtesters that helped shape this update :) Updated world lighting to be less dark overall as well as change the angle to help light the point up more (I'll be working on this further as I'm not too happy with where its at now, Just got quite a few complaints that it was...
  9. harris0n

    CP Refresh: Metalworks

    Refresh: Metalworks - Significant changes to cp_metalworks to improve competitive suitability teamfortress tv thread (tbd) This version of cp_metalworks has hundreds of small changes which significantly improve competitive suitability. Changes include: Corrected clipping. Better splash...
  10. harris0n

    KotH tubetown

    Corrected HDR and Cubemaps Read the rest of this update entry...
  11. harris0n

    tubetown - Final quick fix

    Corrected HDR and Cubemaps
  12. harris0n

    KotH tubetown

    Fixed compilepal not packing correctly, so now the map is actually packed! Read the rest of this update entry...
  13. harris0n

    tubetown - whoops

    Fixed compilepal not packing correctly, so now the map is actually packed!
  14. harris0n

    KotH tubetown

    tubetown - Slurp and Dump DUMB MAP SIDE PROJECT Just wanted a map to dump stupid ideas into and make the most painful experience possible. Don't worry, it will get worse as it goes along
  15. harris0n

    tubetown a3

    DUMB MAP SIDE PROJECT Just wanted a map to dump stupid ideas into and make the most painful experience possible. Don't worry, it will get worse as it goes along
  16. harris0n

    TR Newerbots

    This update is intended to be an inbetween so I can gather feedback and hopefully release a final version of this newerbots Changed skybox and lighting to be more pleasant Added a button to close the window in the middle of the room (its the yellow warning symbol, this will be replaced in...
  17. harris0n

    Newerbots - rc4 release

    This update is intended to be an inbetween so I can gather feedback and hopefully release a final version of this newerbots Changed skybox and lighting to be more pleasant Added a button to close the window in the middle of the room (its the yellow warning symbol, this will be replaced in...
  18. harris0n

    PL Refresh: Upward

    Removed remaining bush on flank side of First Corrected floating windows and boards above Second Removed new hiding spot along Blue base Removed new hiding spot above First Fixed gap between the wood and dirt on First Attached a lightswitch wire to the ceiling on Third Read the rest of this...
  19. harris0n

    PL Refresh: Upward

    Raised ceiling bar on red last too make movement smoother. Adjusted bloom and hdr exposure settings. Various clipping and block bullet changes behind and around props. Improved lighting on rock models. Removed pop-in on specific props. All lighting around last should reflect how it is in default...
  20. harris0n

    bball Ozone

    Noticed a few issues during a playtest, hopefully I can finally leave this map as is. Shortened the reeds to visually match the heigh of the blockbullets brush Removed the ability to splash off the rooves of the houses Added corn (yum) Read the rest of this update entry...