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    KotH Minefest

    TRIGGERED
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    home internet coming back (hopefully)

    home internet coming back (hopefully)
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    KotH KOTH_Island

    Looks great for a first map, While running around it for a while I found a few problems. There is a clashing texture here. This is caused by 2 brushes having overlapping parts. There is a gap in one of the walls of the wooden barriers. I agree with nesman, This will be a really fun...
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    The prediction game

    False The next person likes pass time.
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    KotH tokana

    I only review maps after playing a few imps or gamedays on them. What I posted on this map was not a full review.
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    KotH tokana

    Being honest has its problems. I hate it so much when people do not give me honest feedback, it causes me and many others to think their product is much better than it actually is. You are right, I won't add the rude remarks. But if you actually chose to read the rest of the forum, You would...
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    KotH tokana

    Its working. Once i get to see this map in an imp i will probably post some fb with pics
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    KotH tokana

    Are you using compilepal?
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    KotH tokana

    Yes it is a1a. You fixed most of them but these still remain. Here are the visual bugs I found.
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    KotH tokana

    There is a shutter door next to spawn that is blocking a really long sightline. A fix for this would be to make the entire first area more varied in height. It is pretty flat until you get to the second area.
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    The prediction game

    False The next person has never played tf2center before.
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    KotH Yogurt

    Sorry for the wait. I was working on a few things and i just had to cut my losses and scrap a few of them. Changelog: Removed bottom route out of spawn. Removed concrete area that goes to mid and replaced it with displacements Worked on optimization a ton. Removed a lot of prop spam. Reduced...
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    Yogurt - Major reworks, balancing and performance improvements.

    Sorry for the wait. I was working on a few things and i just had to cut my losses and scrap a few of them. Changelog: Removed bottom route out of spawn. Removed concrete area that goes to mid and replaced it with displacements Worked on optimization a ton. Removed a lot of prop spam. Reduced...
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    KotH Milan

    This map has no areaportals, the whole map renders at the same time. It seems like you are using a skybox as big as the entire grid. Besides those things and the funky brushwork this map looks great!
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    The prediction game

    true The next person dislikes hammer but likes the community.
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    PL Enclosure

    Here is my review of pl_enclosure_a15. I'm just going to run through the map and point out the major flaws with screenshots. This will be VERY nit picky. Stage 1: This ramp seems really steep. You can shoot out of spawn through the side of the fence. This entire area feels really cramped...
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    KotH Yogurt

    I wasn't satisfied with the previous versions of koth_yogurt's aesthetics and scaling. So I reworked most of the map and tried to give it more of a personality. Changelog: Reworked mid. (again) Remade spawn completely. Worked on widening and making the map feel like a valve map. Reworked the...
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    Yogurt - Huge changes in scaling, layout and aesthetics.

    I wasn't satisfied with the previous versions of koth_yogurt's aesthetics and scaling. So I reworked most of the map and tried to give it more of a personality. Changelog: Reworked mid. (again) Remade spawn completely. Worked on widening and making the map feel like a valve map. Reworked the...
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    KotH Posh

    Did you mark the capture area?
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    KotH Yogurt

    Changelog: Completly redid skybox and sealing to stop those nasty visual bugs. Majorly changed mid. Changed scaling across the map. Changed name to koth yogurt. Screenshots: Read the rest of this update entry...