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  1. Zoomspilo

    Theseus - Alpha 6! (and a name change!)

    Decided to completely remake the layout from scratch. Now you may be wondering: "why not just make a new map?" Good question. In honor of this redesign, I have finally come up with a title: Theseus!
  2. Zoomspilo

    PL Theseus

    Zoomspilo updated Just Another Payload Map with a new update entry: Alpha 6! (and a name change!) Read the rest of this update entry...
  3. Zoomspilo

    Theseus - Alpha 5!

    General: A thru C was very blue sided due to a combination of factors. It was hard for red to set up, and even if they could, blue team often had plenty of high ground and/or powerful sightlines Now red team will respawn when points are capped Removed the leftover WIP A: There were a couple...
  4. Zoomspilo

    PL Theseus

    Zoomspilo updated Just Another Payload Map with a new update entry: Alpha 5! Read the rest of this update entry...
  5. Zoomspilo

    Theseus - Alpha 4!!

    Last test... did not go great. Started out with a server crash, then it turns out I had spawn issues and the new area I added made it completely insufferable for blue to push last. Cherry on top: I wasn't able to play and the demo is broken, so all I had to go off is the feedback left. General...
  6. Zoomspilo

    PL Theseus

    Zoomspilo updated Just Another Payload Map with a new update entry: Alpha 4!! Read the rest of this update entry...
  7. Zoomspilo

    Theseus - Alpha 3 baybee

    General: Changed red's first spawn to the one at C point, cutting out the extra spawn Fixed the teleporter at said spawn room Changed the way blu's forward spawns work Tweaked pickups Optimization A: Decided to completely redo the point. It didn't play horribly but the layout was kinda awkward...
  8. Zoomspilo

    PL Theseus

    Zoomspilo updated Just Another Payload Map with a new update entry: Alpha 3 baybee Read the rest of this update entry...
  9. Zoomspilo

    Theseus - Alpha 2!

    General: Very blue sided, it seems. Hard to tell because the actual gameplay wasn't very balanced teams, but there are a few things apparent immediately Lowered the skybox height Added a few pickups across the map A: Tough to push due to how open it is, particularly the cart path. Red would...
  10. Zoomspilo

    PL Theseus

    Zoomspilo updated Just Another Payload Map with a new update entry: Alpha 2! Read the rest of this update entry...
  11. Zoomspilo

    Theseus Alpha 6

    This is my first time making a payload map! It's got: a payload cart, tracks for it to run on, points for BLU to capture, and spawn rooms for the players to spawn in. What's that? Good gameplay? Hmm, nope, that one's not on my checklist. Oh well, I'm sure it'll be fine.
  12. Zoomspilo

    PL Theseus

    Zoomspilo submitted a new resource: Just Another Payload Map - Snow-themed payload map that I can't think of a name for just yet Read more about this resource...
  13. Zoomspilo

    KotH Muck

    +fixed spawns. Read the rest of this update entry...
  14. Zoomspilo

    Muck - A1B Change Notes

    +fixed spawns.
  15. Zoomspilo

    KotH Muck

    Muck - Swampy KOTH map. This is a KOTH map that has a swamp theme. That's about it.
  16. Zoomspilo

    Muck A1B

    This is a KOTH map that has a swamp theme. That's about it.
  17. Zoomspilo

    KotH Trigger

    -switched to rotational symmetry -deleted sighaduct and replaced it with my own mid -altered spawn's transition building -moved the spectator camera to look better Read the rest of this update entry...
  18. Zoomspilo

    Trigger - A5 Change notes

    -switched to rotational symmetry -deleted sighaduct and replaced it with my own mid -altered spawn's transition building -moved the spectator camera to look better
  19. Zoomspilo

    KotH Trigger

    -turned all the ground into displacements -altered the ramp entrance to the sniper shack -added a medium ammo to the center mid route -adjusted the lighting underneath the bridges -altered one of the entrances to mid Read the rest of this update entry...
  20. Zoomspilo

    Trigger - A4B Change Notes

    -turned all the ground into displacements -altered the ramp entrance to the sniper shack -added a medium ammo to the center mid route -adjusted the lighting underneath the bridges -altered one of the entrances to mid