A frantic 3CP map set between two dilapidated tenements in New York.
Possible balance concerns (feedback needed!)
Mid to last choke sightline possibly too long
Defenders may spawn too close to point
Mid unlock might be too fast
Point capture time may need to be adjusted
Known Issues:
Visible...
It's been playtested once to a very negative reception which put me off working on it and im currently not too interested in mapping but i have a small server i can run if on if you'd like to take a look
literally over a year ago i decided to remake dustbowl out of frustration and today ive finished stage 1 haHA
its supposed to be somewhat blue sided and take a heavy red defense to defend 1st/second so dont complain about it
its a4 bcuz i said it is
Dubspol Stage 1 - predates the arrayseven video that says to remake your favorite maps
literally over a year ago i decided to remake dustbowl out of frustration and today ive finished stage 1 haHA
its supposed to be somewhat blue sided and take a heavy red defense to defend 1st/second so dont...
The mercs get hired to fight over an oil refinery. It's probably too small like last year's entry lmao
uses this
https://tf2maps.net/downloads/urban-shipping-container-01-blue-retexture.412/
First 72 hour entry! A KOTH Map inspired by viaduct and lakeside. Probably works best with smaller team sizes
Uses the blue Urban shipping container by hutty: https://tf2maps.net/downloads/urban-shipping-container-01-blue-retexture.412/
UPDATE A4:
Redid like everything
Now uses part of the...
KOTH Icarus 72H - its probably too small oops
First 72 hour entry! A KOTH Map inspired by viaduct and lakeside. Probably works best with smaller team sizes
Uses the blue Urban shipping container by hutty: https://tf2maps.net/downloads/urban-shipping-container-01-blue-retexture.412/
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