Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. Zeepington

    Chateau - The "oops cpx screwed up" update

    Compile Pal X hasn't packed the map without my knowledge and I published B1 before going away for a week. So here's Beta 1 but with a few things fixed. Moved the red couch in the Fireplace room Added clipping to the ramp in RED's spawn stairwell Changed the grass textures around spawn stairwells
  2. Zeepington

    KotH Chateau

    Compile Pal X hasn't packed the map without my knowledge and I published B1 before going away for a week. So here's Beta 1 but with a few things fixed. Moved the red couch in the Fireplace room Added clipping to the ramp in RED's spawn stairwell Changed the grass textures around spawn...
  3. Zeepington

    Chateau - The "god damn son how long did updating this take" update

    AFAIK I didn't do any changes to the layout, only added a slick coat of paint to the current map. KNOWN ISSUES AND ALSO STUFF THAT WILL BE CHANGED No clip brushes around the model windows. No area portals (although the map has been running fairly well so far) No 3d skybox Middle trims will...
  4. Zeepington

    KotH Chateau

    AFAIK I didn't do any changes to the layout, only added a slick coat of paint to the current map. KNOWN ISSUES AND ALSO STUFF THAT WILL BE CHANGED No clip brushes around the model windows. No area portals (although the map has been running fairly well so far) No 3d skybox Middle trims will...
  5. Zeepington

    Chateau - Potential Final Update

    Smaller update compared to previous iterations of Chateau. This most likely will be the final build of the map until the Beta phase. - Reworked the spawns to redirect players into the two routes - Lowered the Carpet rooms - Raised the outside balcony area - Added a nobuild area on balcony as...
  6. Zeepington

    KotH Chateau

    Smaller update compared to previous iterations of Chateau. This most likely will be the final build of the map until the Beta phase. - Reworked the spawns to redirect players into the two routes - Lowered the Carpet rooms - Raised the outside balcony area - Added a nobuild area on balcony as...
  7. Zeepington

    KotH Chateau

    - Scrapped the mid balcony entirely, also removing a powerful Sniper angle in the process - Moved the connector from library to main in a safe spot - Replaced the tall walls with props for cover - Railings no longer block projectiles - Closed down what used to be art room, making the 2nd floor...
  8. Zeepington

    Chateau - Mid Overhaul

    - Scrapped the mid balcony entirely, also removing a powerful Sniper angle in the process - Moved the connector from library to main in a safe spot - Replaced the tall walls with props for cover - Railings no longer block projectiles - Closed down what used to be art room, making the 2nd floor...
  9. Zeepington

    KotH Chateau

    First update, mainly addressing some layout issues. Thanks to the guys over at TF2Maps.net for suggestions & testing! - Changed the skybox - Reworked the control point  - Added extra cover facing towards the balconies  - Extended the windowed walls  - Added a small cliff to reward people who...
  10. Zeepington

    Chateau - The "This time I used compilepal That's why the download size is 3 times smaller now" update

    First update, mainly addressing some layout issues. Thanks to the guys over at TF2Maps.net for suggestions & testing! - Changed the skybox - Reworked the control point  - Added extra cover facing towards the balconies  - Extended the windowed walls  - Added a small cliff to reward people who...
  11. Zeepington

    KotH Chateau

    On the bright side, at least you had the decency to admit you only looked at the pictures, that way I can ignore your feedback faster.
  12. Zeepington

    Chateau B2

    A KOTH map set inside a luxurious residence. Or a castle. Or a manor. I still haven't chosen yet. Features deadly waters right next the control point as well as a flanking route spread over two floors. Constructive feedback & suggestions are appreciated! Fun fact : this is my very first TF2 map.
  13. Zeepington

    KotH Chateau

    Chateau - A King of the Hill map set in a luxurious residence in the middle of a lake. A KOTH map set inside a luxurious residence. Or a castle. Or a manor. I still haven't chosen yet. Features deadly waters right next the control point as well as a flanking route spread over two floors...
  14. Zeepington

    Reliable Excavation Demolition.pk3

    Reliable Excavation Demolition.pk3 - A difficult Team Fortress 2 themed map for Doom 2. A RED base in the mountain was seized by strange, otherworldly creatures. Requires Doom 2 : Hell on Earth and GZDoom (also requires a certain appreciation of confusing settings menus and a lot of nerves)
  15. Zeepington

    Reliable Excavation Demolition.pk3 V1

    A RED base in the mountain was seized by strange, otherworldly creatures. Requires Doom 2 : Hell on Earth and GZDoom (also requires a certain appreciation of confusing settings menus and a lot of nerves)