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  1. Yrr

    Katsu's Article Index

    Ahh, nah the goal of Hades was to put the difficulty in the "Escape" part of the CTF loop, rather than on the "Invade" part. I feel like we succeeded at that, but acknowledge that that style of gameplay is not to everyone's taste. This is where I find the issue with presenting this as objective...
  2. Yrr

    Katsu's Article Index

    Your essays ignore the fact Hades' flag has the same "buff self and teammates" aura on it that Toucan does so I feel like your focus on it is out of personal dislike for the gameplay style rather than objective design analysis, and the featuring of it twice here just reinforces my feelings that...
  3. Yrr

    Katsu's Article Index

    I'm sorry you didn't like Hades but did you really have to feature that in your TF2 essays masterpost? EDIT: Sorry I just realised your flag desirability essay focused on Hades Bad too, did you really have to feature that twice?
  4. Yrr

    Texture Card Suit point signs/icons

    Yrr submitted a new resource: Card Suit point signs/icons - 4 distinct but unordered point icons Read more about this resource...
  5. Yrr

    72hr Jam 2023 Card Suit point signs/icons a1

    Red, Blue, and Neutral signs Control Point Overlays (like the ABC on Gravelpit/the ABCDE on Steel) For situations where points need to be labelled but you don't want to introduce confusion by using ordered "ABCD" labels Includes vmf showing how to set up the hud point labels.
  6. Yrr

    Reverse Invade CTF - A Gameplay Travesty

    Nah I agree with your goal, I just think you're coming at it from the perspective of someone who knows all these modes intimately and I'm coming at it from the angle of people only knowing the base modes, with the view that a name should be indicative of how it varies from the base mode (ie...
  7. Yrr

    Reverse Invade CTF - A Gameplay Travesty

    Mm, I understand this reasoning but just don't really agree with it. I feel like (at least the phrases) "Invade CTF" and "Reverse CTF" are both accurate descriptors of Crasher for example. I think that's just down to the fact that, I specifically (but also, I think, most people), will read...
  8. Yrr

    Reverse Invade CTF - A Gameplay Travesty

    Yea, RICTF just exacerbates my least favourite part of CTF. Getting the flag is gameplay, but in most ctf designs, reaching that point means you've already busted through the enemy hold and so you're nigh-guaranteed a safe run home. This can be remedied a bit with "chin-style" design (named...
  9. Yrr

    KotH Bagel (2020)

    Yrr updated Bagel (2020) with a new update entry: cleaning house Read the rest of this update entry...
  10. Yrr

    Bagel (2020) - cleaning house

    -redesigned house interiors to be more distinct (collisions are unaltered) -fixed visual bug at mid -added smooth collisions to a nook in yard
  11. Yrr

    Texture Stopwatch main hud icon

    Stopwatch hud icon from Sulfur, indicating the final point is a timer instead of a normal control point. The "Main" text is baked into the icon, just as with the Main icon on Steel. How to use Set the HUD icon in the team_control_point entity, using these filenames: The "_locked" variants are...
  12. Yrr

    Stopwatch main hud icon 0

    Stopwatch hud icon from Sulfur, indicating the final point is a timer instead of a normal control point. The "Main" text is baked into the icon, just as with the Main icon on Steel. How to use Set the HUD icon in the team_control_point entity, using these filenames: The "_locked" variants are...
  13. Yrr

    Outflow

    Yrr updated Outflow with a new update entry: b4 - update Read the rest of this update entry...
  14. Yrr

    Outflow - b4 - update

    whats new? added door textures that show which point openes them to help players learn the map slightly increased red repsawn time on C improved lighting optimization thanks to all the playtesters!
  15. Yrr

    Outflow

    Yrr updated Outflow with a new update entry: b3 - update Read the rest of this update entry...
  16. Yrr

    Outflow - b3 - update

    whats new? major optimization minor detailing thanks to all the playtesters!
  17. Yrr

    Outflow

    Yrr updated Outflow with a new update entry: b2 - update Read the rest of this update entry...
  18. Yrr

    Outflow - b2 - update

    whats new? added ANIMATED models by seba! barebones optimization lighting minor changes thanks to all the playtesters!
  19. Yrr

    Outflow

    Yrr updated Outflow with a new update entry: b1 - update Read the rest of this update entry...
  20. Yrr

    Outflow - b1 - update

    whats new? added temporary soundscapes changed sun angle and adjusted ambient brightness some lighting changes fixed a tiny gap in the windows on blue spawn many visual improvements minor changes thanks to all the playtesters!