love to see you continuing to make maps
turn off "Smart Edit" on an entity to see the true names of its keys (Smart Edit makes stuff more human readable, it's on by default)
and yeah i...
from whatever triggers the change, do this:
targeting our func entity that looks like this [ATTACH]
you can change any key/value pair...
addOutput <name of the entity instance> density <your value> should work
I did what was suggested here shortly after posting, to no avail. in order to check WHY this was happening, I had a logic_timer tell "ball" to...
has anyone tried to parent stuff to the passtime ball? I believe its entity name is 'passtime_ball' but when i trigger outputs to have a...
u wot m8
as others have said, it is not possible to get a race condition if you use any amount of delay. all I/O in Source is single-threaded.
this has immaculate atmosphere
you're so god damn good at this
This looks great, visually!
not what i was asking, but thanks. i need the OnTouchedByEntity output to fire on the beam when the beam passes through the func_brush, which...
as the title says, env_beam doesn't seem to be generating an output when it strikes a func_brush. based on the vdc wiki, i'm not sure it can.
this looks quite cool
this looks good as hell
get on the control point or we're gonna make Rei cap it again
oh word, thanks
Hammer can't seem to find the vrad/vvis dlls anymore. I tried reinstalling TF but no luck. Any idea how to resolve?
Separate names with a comma.