Search results

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.
  1. Salty Spy Main

    [IGNORE] Is it possible to have sideways water or something like sideways water?

    Never mind, it turns out you just need to put the water texture on the side of your brush. The first time I did this, it completely glitched out my map. It caused the water to look like the skybox, and it caused your screen to just be white when you were in it, because hammer is dumb sometimes...
  2. Salty Spy Main

    [IGNORE] Is it possible to have sideways water or something like sideways water?

    Sorry if this is a dumb question, but I really want sideways water in my map. If it is not possible, is there any way to at least create the effect of sideways water and allow the player to swim around in it?
  3. Salty Spy Main

    Rotate trains

    Fixed Orientation was checked. It works now. Thanks!
  4. Salty Spy Main

    Rotate trains

    I have a train in my map that moves around the track just fine, except it doesn't rotate when it reaches a turn. It just slides while facing the same direction as it started.
  5. Salty Spy Main

    [Tutorial] The complete guide: how to make a train

    I want to rotate the train when it turns. How do I do that?
  6. Salty Spy Main

    [SOLVED] Parts of decompiled map are black

    Yes, that fixed it! It was the beam props. Disabling the shadows on those fixed it.
  7. Salty Spy Main

    [SOLVED] Parts of decompiled map are black

    No I tried removing the track models all together as you can see in the image above. It doesn't change a thing. Tried that all ready, didn't change a thing.
  8. Salty Spy Main

    [SOLVED] Parts of decompiled map are black

    It has been almost a month now, and I still cant find a solution. Am I just going to have to upload the map with this bug?
  9. Salty Spy Main

    [SOLVED] Parts of decompiled map are black

    Neither of those fixed it. The rail props aren't causing the shadows.
  10. Salty Spy Main

    [SOLVED] Parts of decompiled map are black

    I was fixing a decompiled upward vmf when i noticed when compiled a small part of the map was black as if there was an extremely dark shadow being cast. There are no leaks. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters...
  11. Salty Spy Main

    [SOLVED] prop_statics disappear based on how I look at them

    Actually it had nothing to do with the leaks. It was the occluders for some reason. They were causing the issue. Hopefully removing them won’t affect my map too much performance wise.
  12. Salty Spy Main

    [SOLVED] prop_statics disappear based on how I look at them

    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material...
  13. Salty Spy Main

    [SOLVED] prop_statics disappear based on how I look at them

    Every prop_static on the map disappears when I look directly at them but come back when they are closer to the edge of the screen. How do I fix this?
  14. Salty Spy Main

    How do I make a trigger target all players on the server?

    I want a trigger to target all players on the server. Is that possible?
  15. Salty Spy Main

    [SOLVED] How do I play a noise from a trigger?

    I wanted to play a noise such as the frying pan sound effect from a trigger multiple. Is that possible?
  16. Salty Spy Main

    pl_upward_d won't compile

    I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log: materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
  17. Salty Spy Main

    Where can I get a working upward vmf.

    I want to make a modification to upward, but I can't find a working vmf. All I have is the crappy decompiled version that is so buggy I can't even get it to compile.