Never mind, it turns out you just need to put the water texture on the side of your brush. The first time I did this, it completely glitched out my map. It caused the water to look like the skybox, and it caused your screen to just be white when you were in it, because hammer is dumb sometimes...
Sorry if this is a dumb question, but I really want sideways water in my map. If it is not possible, is there any way to at least create the effect of sideways water and allow the player to swim around in it?
I have a train in my map that moves around the track just fine, except it doesn't rotate when it reaches a turn. It just slides while facing the same direction as it started.
No I tried removing the track models all together as you can see in the image above. It doesn't change a thing.
Tried that all ready, didn't change a thing.
I was fixing a decompiled upward vmf when i noticed when compiled a small part of the map was black as if there was an extremely dark shadow being cast. There are no leaks.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters...
Actually it had nothing to do with the leaks. It was the occluders for some reason. They were causing the issue. Hopefully removing them won’t affect my map too much performance wise.
I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
I want to make a modification to upward, but I can't find a working vmf. All I have is the crappy decompiled version that is so buggy I can't even get it to compile.
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