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  1. Gnomesenpai

    understanding original valve maps lighting

    Is their anything i could do about this? another method to de-compile? or am i stuck as is if i dont want to re-create my own light_enviroment?
  2. Gnomesenpai

    understanding original valve maps lighting

    Hey guys, so i'm currently tweaking the MvM Ghost Town map by moving the giant bot spawnpoints from the sides to the middle, on compiling the map and running it i've noticed that even on the HDR -slow compile the lighting is just off compared to the original. Hw could I solve this? I know next...